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RealToon (HDRP) (Quick Guide)
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How to use RealToon Effect - DeNorSob Outline
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1. Go to "GameObject" > "Volume" then click "Global Volume".
2. Then next click "Global Volume" in the "Hierarchy" or in the scene.
3. Click "New", this will create a "Global Volume Profile".
4. Click "Add Override" then go to "Post-Processing" > "RealToon" > "DeNorSob Outline".
* Then next we will add DeNorSob Outline in the "Custom Post Process Order".
5. To add Go to "Edit" > "Project Settings" > "HDRP Default Settings" then scroll down to "Custom Post Process Order".
6-b. Next click the "+" sign under the "AfterOpaqueAndSky " then click "RealToon.Effects.DeNorSobOutline".
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If you are planning to use DeNorSob Outline in making games or make a build.
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1.Go to "Edit" > "Project Settings" then "Graphics".
2.After that add 1 to the "Size" under "Always Included Shaders", now it adds another element.
3.Click the last element then search for "DeNorSob Outline" then click it.
*Now DeNorSob Outline will be included in a build.
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If you want to color the shadow using texture.
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1. Enable "Shadow Color Texture".
2. Go to "Shadow" > "Shadow Color Texture".
3. Click the texture/map slot "Shadow Color Texture".
4. Search for the texture you want to use as color shadow.
*If you want to select a color using these properties
("Overall Shadow Color", "Self Shadow - Color" or "ShadowT - Color"),
Just empty the "Shadow Color Texture" texture slot.
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How to Reduce Shadow or Remove Shadow Artifacts on the model/object without affecting others.
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1. Just change the "Reduce Shadow" option on the RealToon Shader.
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[Unity HDRP] How to add fogs, shadows, skies and other features in the scene
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1. Go to "GameObject" > "Volume" then click "Global Volume".
2. Then next click "Global Volume" in the "Hierarchy" or in the scene.
3. Click "New", this will create a "Global Volume Profile". or just click "Profile" and choose the other profile you've created.
4. Click "Add Override" to add those features you want.
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[Unity HDRP] How to change and adjust the default global volume profile
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1.Go to "Edit" > "Project Settings" then "HDRP Global Settings".
2.Go to "Volume Profiles" then change, add or remove the features you want.
3.Click "New" if you want to create another "Default Volume Profile Asset" or just click it then search for other profiles.
*This is global means it will apply in all scenes with or without the "Global Volume" game object.
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[Unity HDRP] How to setup and enable DXR/Raytracing
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1.Go to "Window > Render Pipeline > HD Render Pipeline Wizard".
2.Click "HDRP + DXR" tab under "Configuration Checking".
3.Click "Fix All"
4.After that it will enable all the necessary features.
5.It will ask you to restart the editor, just click "Restart" or "Ok".
6.Done.
*Unity uses DXR and it will work on all GPUs that supports raytracing.
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[Unity HDRP] How to create your own Raytracing Override Volume
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1.Go to "Game Object > Volume > Global Volume".
2.Rename your newly created volume.
3.Click "New", this will create a new Volume Profile.
4.Click "Add Override".
5.Go to "Ray Tracing" and then select the raytracing features you want to use.
6.Done.
*For "Raytracing Reflection" go to "Lighting > Screen Space Reflection".
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[Unity HDRP] To access the HDRP main settings (Mostly for beginners)
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1.Go to "Edit" > "Project Settings" > "Quality" then click "Render Pipeline Asset".
*It will highlight that asset in the "Project Window".
*On this asset, you can adjust the quality of the shadow and size of the shadow map, the number of lights and other advance options/features.
*To know more about this, check the Unity's manual or watch some tutorial videos on youtube about HDRP.
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For other option descriptions and uses, read the included
"RealToon (User Guide).pdf" or click the "User Guide" under RealToon inspector.
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