Files

61 lines
1.7 KiB
C#

using UnityEngine;
using VRShopping.Interact;
using VRShopping.Items;
public class BarcodeScaner : MonoBehaviour
{
//스캔 영역 콜라이더
[SerializeField] private Collider _scanAreaCollider;
//스캔 이펙트
[SerializeField] private ParticleSystem _scanVisualEffect;
//스캔 사운드
[SerializeField] private AudioSource _scanSoundEffect;
//체크아웃 정보 저장 객체
[SerializeField] private CheckoutMachine _checkoutMachine;
private readonly Collider[] _overlapBuffer = new Collider[32];
// 스캔영역 콜라이더 안에서 중심에 가장 가까운 아이템 하나만 스캔
public void ScanArea()
{
if (_scanAreaCollider == null) return;
var bounds = _scanAreaCollider.bounds;
var count = Physics.OverlapBoxNonAlloc(bounds.center, bounds.extents, _overlapBuffer, Quaternion.identity);
ItemInstance closest = null;
float closestDistSqr = float.MaxValue;
var center = bounds.center;
for (int i = 0; i < count; i++)
{
var item = _overlapBuffer[i].GetComponentInParent<ItemInstance>();
if (item == null) continue;
float d = (item.transform.position - center).sqrMagnitude;
if (d < closestDistSqr)
{
closestDistSqr = d;
closest = item;
}
}
if (closest != null) ScanProduction(closest);
}
//ItemInstance의 상품 정보를 스캔
public void ScanProduction(ItemInstance itemIns)
{
_checkoutMachine.AddCheckoutProduction(itemIns.ItemDataInfo);
if (_scanVisualEffect != null) _scanVisualEffect.Play();
if (_scanSoundEffect != null) _scanSoundEffect.Play();
}
}