Files

11 lines
282 B
C#

using UnityEngine;
[CreateAssetMenu(menuName = "Communication/Gesture")]
public class GestureData : ScriptableObject
{
[HideInInspector] public int AnimationLayer = 0;
public string StateName;
public float CrossFadeDuration = 0.2f;
public AnimationClip AnimClip;
}