========================================== Realtoon (Change - Fix Log) ========================================== v1.0 (2016): - Initial Release ========================================== v1.0.1 (2016): - New "Fresnel effect". - New control/function "Reduce White". - You can now enable/disable light falloff of a spotlight or pointlight. - Added 2 example scenes. - "FReflection Scale" is removed and changed it to Unity3d's "Tiling - Offset" to control the size. - All sliders are now 0 to 1..... values. - Some controls are renamed/corrected. ========================================== v1.0.2 (2016): - Added "No Outline" (If you're not using the outline and want less draw calls). - New "Fade Transparency" (For smooth & fade transparency). - Added "Tutorials" pdf (Tutorials and tips on how to use realtoon, using the shader with receive shadows turned on and more). - Added 1 example scene. - Folder "RealToon Shader" renamed to "RealToon Shaders". - Default color changed to gray. - Updated example scene number 8. - Updated "Read Me First" pdf file. ========================================== End of Version 1 ========================================== ========================================== Start of Version 2 ========================================== V2.0.0 (2017) - New Multi & Single Light Mode. - New Cutout. - New Double Sided. - New Self Shadow PTexture feature. - New AO (Texture) - New Outline Noise - New added controls "Fresnel Hard edge, Fresnel Fill, Fresnel on Light/Shadow, Main Texture Color Self Shadow & Self Shadow at View Direction". - All new Examples. - Read me first is now changed to User Guide and its all new. - Some controls are rearranged and renamed. - You can now change Receive Shadows color. - Each version shader will have its own folder like "Version2, Version3, etc.". - Tutorials PDF removed just for now. (Read "User Guide" for more info about the new controls and new features) ========================================== V2.0.1 (Feb 2017) *New - Gloss* - Gloss (Texture) - Custom Gloss. - Main Texture Color Gloss - Now you can use main texture color to color the gloss just like Self Shadow/Shadows & AO. *New - Color Adjustment* - Texture Washout - Adding washout effect. *New - Outline* - Dynamic Noise Outline - You can now disable - enable moving distort/noisy outline. *Changed - Fixed - Added* - FReflection default size changed to texture size. - User Guide PDF - Added some page and info. - Added one new example scene. (Read "User Guide" for more info about the new controls and new features) ========================================== V2.0.2 (Jun 2017) [New] - "Refraction Shader" - a new realtoon shader for anime/cartoon style glass, liquid, ice etc.. - "Texture Pattern Style" - Make the Main Texture to Pattern Style. - "Main Texture Color SS/S (Mix Shadow Color)" - Mix "Main Texture Color Self Shadow/Shadow" and "Shadow/Self Shadow" color. - "Main Texture Color SS/S (Saturation)" - Adjust the "Main Texture Color Self Shadow/Shadow" color intensity/saturation. - "FReflection Texture Blend" - Blends "FReflection" to Main Texture, Gloss, AO, Self Lit & Fresnel. [Changed - Fixed - Added - Others] - FReflection is now support texture/image with alpha/transparent. - FReflection is much better now than the previous one. - Fresnel On Light & Fresnel On Self Shadow/Shadow now needs to be enabled to show Fresnel on both light & shadow area of the object. - Fresnel Visible On Dark/Ambient Light is changed to Experimental and might be remove or change its function/name soon. - Fix and updated User Guide PDF. - Added one new example scene for Refraction & Texture Pattern Style. - You can now try to use this shader in your Xbox One, PS 4 and PS Vita game project. (Read "User Guide" for more info about the new controls, new features and new notes & tips) ========================================== End of Version 2 ========================================== ========================================== Start of Version 3 ========================================== V3.0.0 (Aug 2017) [New] - RealToon is now fully multi-light. * No separate multi-light & single-light anymore. - ShadowT - Texture based shadow. [Changed - Fixed - Added - Others] - Fresnel Visible On Dark/Ambient Light is not Experimental anymore. - AO is removed. - Revise and Update User Guide (PDF). - Added one example scene for "ShadowT". Note: (Previous version V2.0.2 is included as unity package.) (Don't import this new RealToon V3 version into your unity project with realtoon V2.0.2 or below.) (If you want to use both V2.0.2 & V3.0.0, Import v3.0.0 first then V2.0.2 .) (Please see or read again User Guide (PDF) for more info about the changes and updates.) ========================================== V3.0.1 (Aug 2017) [Fixed] - Fade Transparancy & Refraction lighting problem (Fixed) - Gloss does not affected by point & spotlight light falloff even the color of the shadow color is black. (Fixed) Note: (Previous version V2.0.2 is included as unity package.) (Don't import this new RealToon V3 version into your unity project with realtoon V2.0.2 or below.) (If you want to use both V2.0.2 & V3.0.0, Import v3.0.0 first then V2.0.2 .) (Please see or read again User Guide (PDF) for more info about the changes and updates.) ========================================== V3.0.2 (Jan 2018) New - Self Shadow Only - Shadow settings control only self shadow, useful if Received Shadows turned off. - Double Sided (On/Off) - No separate double sided shader anymore, you can just turn it on or off. - GPU Instancing/Instancing Support. ========================================== End of Version 3 ========================================== ========================================== Start of Version 4 ========================================== V4.0.0 (Jan 2018) [New] - Can now receive GI Lighthing (with smooth or flat shade) & Sky lighting. - Can now receive and do Baked/Real-Time Reflection. - GPU Instancing/Instancing Support. - Double Sided (On/Off) - No more separate double sided shader, you can just turn it on or off. [New Shadow settings featuring] - Shadow Color Texture - Fully custom shadow color in texture form. [New Lighting settings] *Controls GI lighting and Light-falloff. [New Reflection settings] *Controls both Default Reflection & FReflection. [Gloss Texture - New Controls] - Follow Object Rotation - Gloss Texture Follow Object Rotation. - Follow Light - Gloss Texture Follow Light. - Rotate - Rotate Gloss Texture. [Fixed, Changes & Others] - Reduce White & Washout are removed. - Point & Spotlight Light-Falloff problem is finally solved/fixed. - You can now use both Point - Spotlight & Directional Light at the same time without problem. - Previous Old Examples are removed. - Old RealToon V2.0.2 & Updated RealToon V3.0.2 are included as Package. [Notes] - Please see or read again User Guide (PDF) for more info about the changes and updates. - Also read "[Notes & Tips]" on the User Guide. ========================================== V4.0.1 (Jan 2018) [Fixed] - "Add Light" does not decrease when Directional Light Intensity is decreased. [Others - Changes] - Affect Light (Directional Light Only) is removed. *Because "Add light" problem in Directional Light is now fixed. - User Guide (PDF) revised and added some tips & links. [Notes] - Please see or read again User Guide (PDF) for more info about the changes and updates. - Read also "Change - Fix Log.txt" for previous updates/release notes and changes. ========================================== V4.0.2 (Feb 2018) [New] - RealToon Tessellation Version shader. {Outline (New Property/Control)} - Outline Mode {Cutout (New Property/Control)} - Secondary Cutout {Opacity (New Property/Control)} - Mask Transparency {Self Lit (New Property/Control)} - High Contrast {ShadowT (New Property/Control)} - Light Falloff Affect ShadowT {Lighting (New Property/Control)} - Directional Light Affect Shadow *Use Directional Light as Ambient Light. [Fixed - Changes - Others] - Improved "Self Lit". - "Color" property changed is to "Main Color" to prevent sudden color change or conflict. - User Guide (PDF) revised and added some tips & links. - Can now be use in Unity3D 2018. [Notes] *Warning: "Color" property is changed to "Main Color" | Reason: To prevent sudden color change or conflict. *This will revert object color "not texture" to default gray color if you import this into your current project with realtoon v4.0.1, realtoon v4.0.0 or older realtoon versions. - Please see or read again User Guide (PDF) for more info about the new properties, changes and updates. - Read also "Change - Fix Log.txt" for previous updates/release notes and changes. ========================================== V4.1.2 (March 2018) [New] - Sobel Outline Effect - See Through (New Property/Control) [Fixed - Changes - Others] - Added "See Through Example" scene. - User Guide (PDF) revised and added some tips & links. - Added "RealToon Update Rollback" shader package (A Rollback to previous version if the current version is not working properly to you.) [Notes] - Please see or read again User Guide (PDF) for more info about the changes and updates. - Read also "Change - Fix Log.txt" for previous updates/release notes and changes. ========================================== V4.0.3 (June 2018) [New] "Frame By Frame Rendering (Tool)" - Frame by frame render to Image Sequence or PNG Sequence. - For Animation & Illustration/Art Use. "Now supports Nintendo Switch." [Texture Color - New Options/Controls] - Vertex Colors Intensity [Shadow - New Options/Controls] - Custom Light Direction - Light Intensity Affect (OC - AL - CT - PT) (Directional Light) - ShadowT Color - Shadow PTexture Power [Outline - New Options/Controls] - Outline Width Control (Texture) - Outline Offset [Refraction Shader - New Options/Controls] - Main Color Affect Texture - Depth [Cutout Shader - New Options/Controls] - Use Secondary Cutout Only [Fade Transparency Shader - New Options/Controls] - Affect Shadow [Changes] - Assets name changed from RealToon (PC/MAC & Mobile) to RealToon. - "Outline Width" Changed from Silder to Value. - "Outline Mode" has been removed. - "Follow Light" changed from Silder to Value. - "Saturation (Point & Spotlight) only affect main texture & color. - "Self Lit High Contrast" changed default value to checked. [Fixed] - "Mask Reflection" masking problem. - Fade Transparency "Opacity" does not affect shadow. - Point & Spotlight Overblown/Overexposure when using fog (Unity3D 2017 & below). [Others] - Updated, revised & fixed "RealToon (User Guide).pdf" - Added "What's New.txt" to know right away new features & options. [Note] Warning to those who planned to update/download to this new version to your current project: "There are options/control changes and you might need to re-set or set them again. Be sure you write/list all the necessary values/settings." (Read "RealToon (User Guide).pdf" for more info about the new controls, tools & tips) ========================================== End of Version 4 ========================================== ========================================== Start of Version 5 ========================================== V5.0.0 (August 2018) [New] *"RealToon Lite Version (Shaders)" - For mobile or games that only need low-end/lite features. *"Smooth Object Normal/Ignore Object Normal (Feature)" - Smooth object normal for better smooth shade. *"Reduce Shadow (Feature)" - Reduce Real-Time shadow of an object - material without affecting other parts of an object. *"Custom Shadow Resolution (Tool)" - Custom shadow resolution for higher quality shadow. (Useful for Film/Animation & Illustration/Art) *"Outline Width Affected By View Distance (Feature)" *New GUI. *Can now fully color the shadow and maintain light falloff. *Can now fully use multiple lights and maintain object color and light exposure/brightness. *Can now disable/enable features you want or don't want to use. [Improved] - PTexture & Texture Pattern Style scale by view distance. [Changed] - "Fresnel" changed to "Rim Light". - "Override Color" changed to "Overall Shadow Color". - "Cutout" merged to "Default" shader, means no more separate "Cutout" shader. - "Self Shadow" & "Real-Time Shadow" are now combined. - No more separate "No Outline" shaders, you can choose to disable/enable it. - "Color Adjustment - Saturation" is temporarily removed but i might add it again in the next future updates. - Some "Intensity" feature are removed because you can now disable/enable features. - "Vertex Colors Intensity" is removed. - "Shadow Mask Gloss Texture" removed, Gloss Texture now always masked by shadows. - "Add Light", "Adjust Light (Point & Spotlight)", "Adjust Light (Directional Light)", "Saturation (Point & Spotlight)"" And "Light Intensity Affect [OC - AL - CT - PT] (Directional Light)" are now removed because you can now fully color shadow and maintain light falloff. without using those features. - Features with "Size" word are changed to "Threshold". - "Enable Light Falloff" is removed and replace with "Light Falloff Softness". - ShadowT "On light" & "On Self Shadow" is remove, ShadowT now always visible in light. - "Use GI Lighting" is removed, GI is now always used. - "RealToon Old Version Package" is removed. - "RealToon Rollback Update" is removed. (Please Read "RealToon (User Guide).pdf" again for more info about the new features/changes.) ========================================== V5.0.1 (November 2018) [New] - Fade Transparency with Outline. - Reduce Outline Backface (Fade Transparency) [New Option/Feature] - Self Shadow Affected By Light Strength [New Option/Feature] - Environmental Lighthing Intensity [New Option/Feature] - Light Affect Shadow [New Option/Feature] - Light Intensity [New Option/Feature] - Show In Shadow (ShadowT) [New Option/Feature] - Show In Ambient Light (ShadowT) [New Option/Feature] - Show In Ambient Light Intensity (ShadowT) [New Option/Feature] - Show In Ambient Light & Shadow Threshold (ShadowT) [New Option/Feature] - ShadowT Intensity [Re-added Option/Feature] - Gloss Intensity [Re-added Option/Feature] - Self Shadow Intensity [Re-added Option/Feature] - Saturation [Re-added Option/Feature] - Hide Directional Light Shadow [New Option/Feature] [Others] - Can now be use in 2D games. - Foldout state are now remembered. - Fade Transparency can now affect shadow. - Added some new info [RealToon (User Guide).pdf] [Changes] - "Self Shadow Threshold" value is changed and the default value is now 0.85. - "Directional Light Affect Shadow" is changed to "Light Affect Shadow". - "_Texture" property is changed to "_MainTex", this also affect lite version. - "PTexture Power" default value changed to 1. - "Reduce Shadow (Spot & Directional Light)" default value changed to 10. [Fixed] - Object looks transparent when using AO (Ambient Occlusion FX). - Directional Light Cookie is not working. - Rim Light is flickering when using DX9 and softness set to 0. [Note] (To those who planned to update to this version to your current project.) *There are some changes, be sure you backup or list down "Self Shadow Threshold", "Texture" & "Directional Light Affect Shadow" values. *It's better to test this version to a new project file or test project first. (Read "RealToon (User Guide).pdf" for more info) ========================================== V5.1.1 (December 2018) [Fixed] - Fade Transparency error when Fog is enabled. [Others] - Added Fade Transparency with outline example. ========================================== V5.2.1 (December 2018) [New] - Outline Extrude Method [Re-added Option/Feature] ========================================== (V5.3.1) (January 2019) [Fixed] - See Through option is not working when Outline is enabled. ========================================== (V5.0.2) (February 2019) [New] - Shadow Hardness [New Option/Feature] - Hide Cast Shadow (Fade Transparency) [New Option/Feature] - Double Sided Outline [New Option/Feature] - Outline Z Position in Camera [New Option/Feature] [Other New] - Fog Affect Outline. [Fixed] - Default "Fade Transparency" fixed transparent shadow problem. - "Cutout" doesn't affect outline. [Changes] - "Outline" can be set to negative values. - GUI/UI changed a bit to fix inspector width problem. - "Outline Offset Enable" is removed and "Outline Offset" function has been changed. ========================================== (V5.1.2) (February 2019) [New] - Metallic (Reflection) [New Option/Feature] - RealToon LWRP [Included as package to unpack or import] (Unity 2018 with LWRP V4.0.0 or latest) [Changes] - "ShadowT Light Threshold" default value changed to 50 and its precision to 0.01. (To convert your "ShadowT Light Threshold" current value, just multiply your "ShadowT Light Threshold" current value by 100" if you updated your current work/project to this version and if you are using "ShadowT".) ========================================== (V5.2.2) (March 2019) [New] - Directional Light Intensity [New Option/Feature] - No Light and Shadow On Backface [New Option/Feature] - Far Distance Max Width [New Option/Feature] [For Outline Width Affected By View Distance] [Other New] - Video Tutorials [Button] * To access "Video Tutorials" right away. - Added support "GLES 2.0". [Fixed] - Fix GPU instancing "Outline" [LWRP Version] - "PTexture" is not working. [Lite Version - Default] - Normal is visible/showing when there is pointlight + GI. [LWRP Version] - Disable/Enable "Outline" option not working properly when doing Multi Material/Selected Material Editing. [Both Standard and LWRP Version] - On/Off "Disable Cast Shadow" option not working properly when doing Multi Material/Selected Material Editing. [LWRP Version] - Shadow is still visible even if "Double Sided" is off. [LWRP Version] - Fixed and added some new notes and tips on "RealToon User Guide.pdf" at page 22. [Changes] - "Show In Ambient Light Intensity" changed to "Show In Ambient Light Shadow Intensity". *Both "Show In Ambient Light" & "Show In Shadow" intensity can be adjust. - Light blend changed back to old or traditional light blend. [Lite version] *So the shader can also be use on older mobile device. - "ZWrite" default value changed to Off. [Fade Transparency & Refraction]. [Improvents] - Improve "GI Flat Shade". - Removed unnecessary duplicate lines. [LWRP Version] ========================================== (V5.0.3) (May 2019) [New] - Transparent Threshold. [New Option/Feature] [For Fade Transparency] - Use Traditonal Light Blend. [New Option/Feature] [For LWRP Version] [Other New] - Added "RealToon (UserGuide).pdf" button. *So you can access the file right away. - Added "Show/Hide UI". *If you want to hide options/properties UI. - Can disable/enable Normal Map. [Improvements] - "Outline Z Position In Camera" precision has been improved. [Fixed] - DX11, GLCORE, GLES 3.0 and Vulkan compilation error. - Point and Spotlight light falloff not working when on GLCore and GLES. - "Light Affect Shadow" option doesn't affect ShadowT. - "Outline Z Position In Camera" becomes negative value when on GLCore and GLES. - Shadow disappear when using Cutout or enabled "Enable Texture Transparent" on Unity 2017 to Unity 2019. [Changes] - "Highlight Color" & "Highlight Power" moved to "Texture - Color" category. - "Self Shadow & Realtime Shadow Intensity" moved outside "Self Shadow" category. - All color picker changed to HDR color picker for more color control. *You might need to adjust your color a-bit if you update to this 5.0.3 version. - You can now disable/enable Normal Map, the default state/value is off, *You might need to re-enable this if you update to this 5.0.3 version. - "Outline Z Position In Camera" precision has been changed and improved. - Normal Map intensity default value changed to 1. - "Point and Spotlight intensity" default value changed to 0. - "No Light and Shadow On BackFace" default value changed to off. - "Reduce Shadow (Directional Light)" default value changed 0.5. [LWRP Version] [Note] (To those who planned to update to this version to your current project) * You might need to enable "Normal Map" if you use this option/feature. * All color picker changed to HDR color picker, you might need to adjust a-bit the color of your character or object uses RealToon. * "Outline Z Position In Camera" precision has been changed you might need to adjust it again. * Test this first in a new project before update. * Always make a backup of your current realtoon shader and your current project also before update. (To those who have custom/modified realtoon shader on your current project). *Don't update it might overwrite it. *Only update if you make another project. ========================================== (V5.0.4) (September 2019) [New] - "MatCap" [New Feature] [All RealToon Shader] - "Mix Vertex Color" [New Option/Feature] [For Default & Fade Transparency] *To show vertex color or mix vertex color on main texture and color. - "Mix Main Texture To Outline" [New Option/Feature][For Outline] - "Ignore Light" [New Option/Feature] [For ShadowT] *When you want ShadowT to not moving with the light. - "Main Color In Ambient Light Only" [New Option/Feature] [For Default & Fade Transparency] *This is useful when doing dual shading/multi shading. - "Pointlight Shadow Visibility Distance" [New Option/Feature] *To adjust the pointlight shadow visibility. *When you move the pointlight away from the object the shadows will disappear, To prevent that adjust this option. - RealToon URP version (For Unity 2019.3.0 to later) [Improvements] - Codes/lines are re-written, re-arranged and optimized especially the RealToon lite. - Disable/Enable feature keywords are now moved to local. [Unity 2019 to later] [Changes] - SRP packages are moved to "RealToon SRP". - RealToon SRP GUI editor script renamed to "RealToonShaderGUI_LWRP_SRP" and "RealToonShaderGUI_URP_SRP". "Use FReflection" is removed so once you enabled "FReflection" it will be use right away. - Main Color default value changed to RGB 0.6886792 or RGB 176 to prevent initial light overexposure. - "Point and Spot light intensity" default value changed from 0 to 0.45 because the Main Color default value is changed. - RealToon Lite version "Point and Spot light intensity" default value changed from 0 to 0.1. - Fixed and added some new info on “RealToon (User Guide).pdf” [Fixed] - One GLES compile error. - One Fade Transparency shader error (LWRP). ========================================== (V5.0.5) (September 2019) [Fixed] - RealToon Default compile errors. (URP) - No spotlight shadow. (URP) [Improvements] - Improved "Enable/Disable Features". (For those who use URP, after you update to this version, update your URP package to 7.1.1) ========================================== (V5.0.6) (March 2020) ========================================== This update supports Unity 5, 2017, 2018, 2019, 2020 and future unity versions. [New] - Receive Environmental Lighting and GI [New Option/Feature] [All RealToon Shaders] *Turn off or on Ambient Light or Environmental Lighting and GI. - Pattern Style [New Option/Feature] *New option for 'Gloss Texture'. *This will turn 'Gloss Texture' into pattern style. - Specular Mode [New Option/Feature] *New option for 'MatCap'. *This will turn 'MatCap' into specular mode. - Texture and Main Color Intensity [New Option/Feature] *New option for 'SelfLit'. *This will adjust 'Texture and Main Color' intensity. *This is useful if these two are too strong or too bright for 'SelfLit'. - Automatic Remove Unused Shader Keywords [New Option/Feature]` * This will remove unused shader keywords. * This can also fix keywords error problem. * Warning: This will also remove previous shaders stored shader keywords, Only enable this if you don't planned to reuse or change back to previous shaders you used. - ToolTip [New Feature] *ToolTip for all options. *For quick option description. - Automatic convert color properties into Linear when you switch your project into Linear color space. [Fixed] - Keywords error problem. - "Implicit truncation of vector type". (LWRP/URP Only) - "Vertex Color Green Control Self Shadow Threshold" option is not working. - "Use Traditional Light Blend" option is not working. (URP and LWRP Only) - "RealToon Default" Shaders goes pink when the object is in static and using ShadowMask. - Some other errors that turned the object to pink. - Shadow cascades glitch or weird shadow distort lines. (URP 7.2.0 to latest version) [Changed] - 'See Through' functions has been changed and improved. [Improved] - Fixed and added some new info in “RealToon (User Guide).pdf” NOTE: To those who planned to update to this version to your current project: - You need to disable and enable again the new option "Receive Environmental Lighting and GI", that option is under the "Lighting" category. - If your current project is in Linear color space, RealToon color properties will be automatically converted to that color space. ========================================== (V5.0.7) (May 2020) ========================================== This update supports Unity 5, 2017, 2018, 2019, 2020 and future unity versions. **(Main Update)** [New] - RealToon HDRP Version. - Adding instructions for Unpacking/Importing SRP's. [Fixed] - "See Through" feature stencil problem. (VR Chat) *For VRChat users, set A and B to "Blank". [Changed] - "Reduce Outline Backface" removed because you can just turn on "ZWrite" then adjust "Opacity". [Fade Transparency] [LWRP/URP] - "Vertex Color Red Affect Outline" Changed To "Vertex Color Blue Affect Outline". - "Vertex Color Blue Control Smooth Object Normal" Changed To "Vertex Color Red Control Smooth Object Normal". NOTE: To those who planned to update to this version to your current project: - Backup your current RealToon and your current project also if needed. - "Vertex Color Red Affect Outline" Changed To "Vertex Color Blue Affect Outline" and "Vertex Color Blue Control Smooth Object Normal" Changed To "Vertex Color Red Control Smooth Object Normal", means you need to recolor if you currently using these options. - If you are using "Reduce Outline Backface" option, just turn on the "ZWrite" then adjust the "Opacity". [Only LWRP/URP] ___________________________________________________________________________________ ___________________________________________________________________________________ **(Includes new Patch #4 for RealToon 5.0.7) January 2021 Release** [New] - Added SSGI (Screen Space Global Illumination) to RealToon HDRP. - Recursive Rendering (Transparency and Reflection) support. (RealToon HDRP) - HDRP 10 support. (RealToon HDRP) - New option "Remove Outline/Add Outline". (RealToon URP and RealToon HDRP) *This will completely remove or add outline on the shader file, this is not per material. *Useful if you are not really using the outline, want to use a 3rd party outline or want to use your own created outline method. *This will also reduce calls/draw calls when using the shader on an environment objects. [Fix] - Reflection probe smooth blend. (RealToon HDRP) **(Includes Patch #3 for RealToon 5.0.7) December 2020 Release** [New] - RealToon URP and RealToon HDRP SRP Batcher compatible [Fix] - Fade Transparency does not convert color from linear to gamma. (URP) **(Includes Patch #2 for RealToon 5.0.7) September 2020 Release** [New] - Added DXR/Ray Tracing support to RealToon HDRP. - Added SSR (Screen Space Reflection) to RealToon HDRP. - new "Enable Screen Space Shadow" option (HDRP). - RealToon HDRP has been improved. - "Ray Traced GI shade falloff" option. (HDRP) *Adjust the Ray traced global illumination shade falloff. *Useful if you want to blend the colored shadow in a pitch black scene. - Refresh Settings (New Inspector Option) (Currently HDRP) *This will refresh all the realtoon properties and apply the settings properly. *This is useful after update and after change material shader. [Fix] - Outline looks transparent in a Render Texture. (Built-In RP) - Looks too bright when using Point and Spotlight. (Built-In RP - RealToon Lite) - Object turned pink when ShadowMask is enabled. (Built-In RP - RealToon Lite "Default") [Changes] - “ColorMask RGB” has been removed because it is not the right fix for "outline look transparent in Render Texture" problem. (Built-In RP) - RealToon HDRP Reflection "Roughness" option name changed to "Smoothness" because of the added ray tracing. (HDRP) - RealToon HDRP codes has been re-arranged and separated for fast update and one call functions, this will also apply to RealToon URP later. - "See Through" feature on RealToon HDRP has been temporarily disabled or removed, because Unity HDRP uses the "Stencil" differently, It will be back if there's a new solution. (HDRP) - "ZTest" has been temporarily removed or totally remove soon on RealToon HDRP, because Unity HDRP uses the "ZTest" differently. (HDRP) NOTE: *RealToon HDRP Reflection "Roughness" name has been changed to "Smoothness", you might need to change the value again. *After you update your RealToon HDRP, click the "Refresh Settings" on the RealToon Inspector to refresh and apply the properties properly. *For HDRP Users: Read the "RealToon HDRP (Temporary User Guide)" for new info and setup steps. Read the "Please read before you unpack or import" for important new notes. **(Includes Patch #1 for RealToon 5.0.7) August 2020 Release** [Fixed] * “ColorMask RGB” added to outline pass to prevent transparent outline when capturing single image. (ALL) * ”Normal Bias” is not working properly. (URP) * “Normal Bias” has been removed to prevent double shades. (HDRP) * “Spotlight Cookie “ not working (HDRP) * ”Spotlight Box Type” doesn’t have Attenuation/Light falloff. * "Hide Contact Shadow" not working properly. (HDRP) * "Shadow Color Texture" is still affected by “Main Color” even if the "Main Color In Ambient Light Only" is enabled. (HDRP) * ”Spotlight Attenuation“ is too strong. (Built-In RP) * ”_ShadowCoord” error. (Built-In RP - Unity 2020) * ”_GIShadeThreshold” and GUI error. (Built-In RP - Unity 2017) * One Pointlight cookie line typo. (Built-In RP) ========================================== (V5.0.8) (March 2021) ========================================== This update supports Unity 5, 2017, 2018, 2019, 2020, 2021 and future unity versions. **(Main Update)** [New Options] - Use Vertex Color As Normal Direction (Outline) [URP and HDRP] *Use the vertex colors of the object as normal direction for outline. - Affect Shadow (Transparency) [URP] *Transparency affects shadow. - PTexture Color (PTexture) [URP] *Can now color the PTexture feature. - Optimize for [Light Mode:Baked] (Lightmapping) [URP] *Optimize the shader for [Light Mode: Baked] - On shader "Screen Space Outline" (Outline) [URP and HDRP] *Screen space - depth based outline on the shader. - Blending (Transparency) [URP and HDRP] - Rim Light Intensity (RimLight) [URP] - Refresh Settings (URP) *This will refresh the settings and apply it properly. *Useful if the settings are not applied properly or after change shader or if there is a problem on the shader. [New Features and Support] - DeNorSob Outline (Post - Processing Effect) [URP and HDRP] *Sobel, Depth and Normal based outline. - Smooth Object Normal - Helper Script (Smooth Object Normal) [URP and HDRP] *This helper script will help "Smooth Object Normal" feature to follow object animation or movement. - Lightmap Support [URP] - PlayStation Support [URP and HDRP] - URP 11 Support - HDRP 11 Support - Unity DOTS Ready [URP and HDRP] =========================================================== [Note] Patches from the previous version 5.0.7 are integrated to this new version. See previous version list for more info about the patches. =========================================================== Changes and Improvements =========================================================== - Improved user guide/documentation. - "Double Sided" has been changed to "Culling" for more polygon sides control. [URP] - "Fade Transparency" is now merged to "Default", there will be one shader and you'll just need to toggle the "Transparent Mode". [URP] - Color blending/mixing has been changed - improved, it is now accurate than before. [URP] - "Main Color" default color has been changed. [URP] - "Smooth Object Normal" has been improved, you don't need anymore a Hardness option and can adjust it in any direction. [URP and HDRP] - Shaders and Examples are now in packages. [All] - "Light Intensity" default value has been changed from -1 to 1 because of the color blending/mixing change. [URP] =========================================================== Fixed =========================================================== - Turns pink after iOS or Mac build (Metal Graphics API). [URP] - Spotlight don't have shadow. (URP 10) - Can't select the front face of a plane object or quad face object, the cause is the traditional outline culling. [URP and HDRP] =========================================================== Note and warning =========================================================== To those who planned to update your current project to this version: *RealToon URP color blending or mixing has been changed, You need to adjust the colors of your object again. *RealToon URP "Fade Transparency" is now merged to "Default", Change your transparent object shader to "Default" and enable "Transparent Mode". **(5.0.8p10 [Patch#10] - July 2024)** [New] - Screen Space Rimlight [HDRP] - Triplanar [URP and HDRP] - Soft Cutout (New Option for Cutout Feature) [URP and HDRP] - HDRP is finally out of beta starting Unity 6 (HDRP 17) - Starting Unity 6 (URP 17) DeNorSob Outline is finally volume based. [Improvements] - Improved DeNorSob Outline outline width. [URP and HDRP] - Improved Near Fade Transparency distance. [URP and HDRP] [Fixed] - Fix all errors [URP and HDRP] - Fix DOTS errors [URP and HDRP] **(5.0.8p9 [Patch#9] - May 2024)** [New] - Added support for HDRP 17 and URP 17. - Added support for Unity 6 and ready. [URP and HDRP] - GPU Resident compatible. [URP 17 and HDRP 17] **GPU Resident on RealToon URP, you need to set the Shader Compilation from 2.0 to 4.5 under the RealToon Settings section. [Improvements] - GI/Ambient light improved and can use both Static and Dynamic. [HDRP 14 to HDRP 17] - GI Flat Shade correct light. [URP and HDRP] - Improved URP and HDRP DOTS/Hybrid Renderer shader properties. [URP 17 and HDRP 17] [Fix] - URP 17 and HDRP 17 properties error. **(5.0.8p8 [Patch#8] - October 2023)** [New] - APV (Adaptive Probe Volume) [URP 15 to later] - Arealight out of beta. [HDRP 16 to later] - DeNorSob Outline does not need a separate Depth-Normals Render Feature [URP 15 to later] - URP Deferred Support [URP 12 to later] [Improvements] - DeNorSob Outline can now be affected by the Cutout feature. [URP 15 to later] - Arealight light falloff is improved and can now be set to any XY size without any noise. [HDRP 16] [Changes] - DeNorSob Outline will not affect transparency [URP and HDRP] - In Transparent Mode, On Shader Screen Space Outline will be disabled except Cutout Feature. [URP and HDRP] - DeNorSob Outline Injection is now AfterOpaqueAndSky and transparent object will not affected by the outline. [HDRP] [Fix] - Blinking/Flashing when using Cutout Feature [HDRP] - Blinking/Flashing colors [HDRP 14 to later] - "INDIRECTDIFFUSEMODE_RAYTRACE" error [HDRP 14 to later] - Arealight errors [HDRP 16 to later] - DeNorSob Outline not working [URP 15 to later] - URP 7 - 8 and HDRP 7 - 8 are not supported and removed. **(5.0.8p7 [Patch#7] - December 2022)** [New] - Near Fade Dithering (URP and HDRP) *Objects fade when the camera is near. - LOD Crossfading (URP 14 and HDRP 14) - URP 14 and HDRP 14 full support - Quick ready support for Unity 2023 (For Testing Purpose) [Improvements] - RayTracing reflections and RayTracing GI (HDRP 14) **(5.0.8p6 [Patch#6] - September 2022)** [New] - Simple Transparency (For Transparent) *This option is for platforms that only need simple transparency like (Playstation) - Disable DOTS Mesh Deformation (For DOTS Enabled Project) (URP) *For objects that are static. - URP 14 and HDRP 14 Support. - Forward+ Support. (URP 14 to later) - 1 simple example for RealToon URP. [Fix] - Transparent is not working properly. (Playstation) - DOTS not working properly (URP 12) **(5.0.8p5 [Patch#5] - April 2022)** [New] - AO/Ambient Occlusion Support. (HDRP and [URP 10 to later]) *To use just enable "Enable Screen Space AO" under the Category shadow. - Glow/Emission effect for Cutout. (URP and HDRP) - Decal Support (URP 12 to later) - 1 Simple Example Package. (HDRP) [Fix] - SSR/Screen Space Reflection waterfall look when decal is behind the object. (HDRP) - RealToon Inspector error when there is no "Render Pipeline Asset" on the Current selected "Quality Level". (HDRP 12) - Transparent is not working properly. (Playstation) (URP and HDRP) [Change] - Add namespace on all RealToon scripts and editors. (All Render Pipeline) **(5.0.8p4 [Patch#4] - December 2021)** [New] - Planar Reflection (HDRP 10 to Later) - Swap Shader To RealToon (New Tool) (Built-In, URP and HDRP) *Swap shader from VRoid|VRM or Unity Shaders to RealToon. [Fix] - Object selection on the scene window. (HDRP 10 to later) [Change] - "Selflit - Power" option changed default value to 50. (HDRP) - "Texture and Main Color Intensity" changed default value to 0. (HDRP) - "Light Ignore Y Normal Direction" has been moved to Shadow category, (URP and HDRP) because it is also affect "ShadowT" feature. [Improved] - RayTracing exposure. (HDRP 10 to later) **(5.0.8p3 [Patch#3] - October 2021)** [New] - Main Color Power (URP and HDRP) * This will let you adjust the intensity of the Main Color. * You don't need to adjust the Main Color to darker color or gray color to prevent overexposure, just adjust this new option. - Compute Deformation [DOTS - Hybrid Renderer] (Currently URP 10, 12 and later) - Light Ignore Y Normal Direction (Self Shadow) (URP and HDRP) * Light will ignore object's Y normal direction when the angle or position of the light is in X or Z. * Self Shadow/Shade will move in X or Z only. [Fix] - Transparent mode "Affect Shadow" does not work properly. - Include "Sobel Outline Effect" again, this was missing or not included in packing the shader. (Built-In) (Unity 2019 to Later) [Change] - "Use Vertex Color As Normal" has been removed. (URP and HDRP) - "Main Color" default color has been changed to white because of the new option "Main Color Power". (URP and HDRP) [Improved] - "Shadow Color" and "Shadow Color Texture" has been improved, the colors are now accurate and you'll get what you select. (When Light Affect Shadow is disabled) (HDRP) Note/Warning (If you are already a RealToon (URP or HDRP) user and planned to update your project to this patch): *There is a new option for "Main Color" to adjust the intensity and it is set to low value to prevent overexposure, if you still want to use the previous "Main Color" intesnity, just set the "Main Color Power" to 1. *"Shadow Color" and "Shadow Color Texture" has been improved on RealToon HDRP, you might need to re-adjust the shadow color or the "Overall Shadow Color Power" **(5.0.8p2 [Patch#2] - August 2021)** [New] - DOTS - Hybrid Renderer Support (URP and HDRP)(10 to 12) - Linear Blend Skinning [DOTS - Hybrid Renderer] (Currently URP 10, 12 and later) - URP 12 Support - HDRP 12 Support - Added "Settings" Section (Currently URP) - Added "Change Shader Compilation Target 2.0/4.5" (Currently URP) - VRoid - manually change shader guide [Fix] - Gloss, Rim Light and Self Shadow at View Direction is not working properly when in GPU Instancing or SRP Batched (URP) - Object turns pink/error when disabling Outline. (URP and HDRP) (Apple Metal) Improved: - Disable/Enable outline. (URP and HDRP) Note: *To use RealToon URP on a DOTS - Hybrid Renderer project, change the "Shader Compilation Target" to 4.5, it is under the "Settings" section. RealToon HDRP is already Shader Compilation Target 4.5. ========================================== (V5.0.9) (October 2024) ========================================== This update supports Unity 5, 2017, 2018, 2019, 2020, 2021, Unity and future unity versions. **(Main Update)** [New] - Perspective Adjustment "Adjusting the perspective from 3D to 2D/2D to 3D." - Smear Effect "For Anime/Toon style smear motion." [Improvements] - Minor UI improvements starting Unity 6 - URP 16 & HDRP 16. [Fixed] - Fix all errors starting URP10/HDRP 10 to 16. ========================================== (V5.0.10) (December 2024) ========================================== This update supports Unity 5, 2017, 2018, 2019, 2020, 2021, Unity and future unity versions. **(Main Update)** [New] - SDF Mode (ShadowT New Option) (Built-In, URP and HDRP) "SDF Style Shadowing." - Add/Remove "See Through" feature (New Setting Option) (URP) "Add or Remove 'See Through' feature on the RealToon Shader." "Useful for those who don't want to use it and fix overlap fog on the Outline." [Changes] - Smooth Object Normal does not get disable anymore when Self Shadow is disabled. (Built-In, URP and HDRP) - "See Through" feature is default disabled, just enable or add it if you need it, Your settings are still maintained even disabled. (URP) [Improvements] - Smooth Object Normal has been improved including the Smooth Object Normal helper script. (Built-In, URP and HDRP) - RealToon Tools/Script has been improved and added some info. [Fixed] - Some fog asset overlap the RealToon Shader - Outline, it can be fix by disable the 'See Through' feature. (URP) ========================================== (V5.0.11) (February 2025) ========================================== This update supports Unity 5, 2017, 2018, 2019, 2020, 2021, Unity 6 and future unity versions. **(Main Update)** [New] - (ShadowT - SDF Mode Helper - New Options) (Built-In, URP and HDRP) *Forward Inverted - Invert Forward/Front position of the object. *Right Inverted - Invert Right position of the object. *Light Threshold - The amount of light. - RealToon Shader Cache (New Tool) (Built-In, URP and HDRP) "To reduce or clear cached RealToon Shader." "Useful for after update RealToon Shader or Re-import RealToon Shader." "To access this, "Window -> RealToon -> RealToon Shader Cache"." - Support URP Dynamic Lightmap. (Unity 6.0 to Latest) - Support URP Deferred+. (Unity 6.1 to Latest) - Support Unity 6.1 - Early add support for the later Unity 6.2. [Changes] - RealToon Shader (SRP) packages has been reorganized, separate Unity 6 folder and Older/Previous Unity version folders. - (URP 10 - 11) and (HDRP 10 - 11) has been removed, not supported anymore. [Fixed] - Gloss feature "Unity_WorldToObject" error. (URP) - Overlap Sky & RayTracing Reflection. (HDRP) - RealToon HDRP Example missing Global Volume and overexposed. (HDRP) - URP Lightmap errors. (URP) ========================================== (V5.0.12) (April 2025) ========================================== This update supports Unity 5, 2017, 2018, 2019, 2020, 2021, Unity 6 and future unity versions. **(Main Update)** [New] - Multiple Directional Lights support (HDRP) - Anisotropic Mode (Anisotropic Highlights) (New Feature for Gloss Texture) (URP and HDRP) - RealToon Built-In/BiRP now support Perspective Adjustment. (BiRP/Built-In) - Anti - Aliasing (MSAA) Affect Cutout (New Option for Cutout) (URP) [Changes] - Cutout feature option default value changed to 0.5. [Minor Improvements] - Object Selection (HDRP) - DeNorSob Outline (URP and HDRP) - Screen Space Outline (URP and HDRP) - Screen Space Rimlight(HDRP) [Fixed] - Can't select object including flat plane object. (BiRP/Built-In and URP) - Error when in debug baked lightmap. (URP) ========================================== (V5.0.13) (June 2025) ========================================== This update supports Unity 5, 2017, 2018, 2019, 2020, 2021, Unity 6 and future unity versions. **(Main Update)** [New] - VRC Light Volumes Support (VRChat) (Built-In/BiRP) *VRC Light Volumes packages is needed to be able to use this. - Anti - Aliasing Softness (New Companion Option for Anti - Aliasing Affect Cutout) (URP) *This will adjust the Anti - Aliasing Softness/Hardness Cutout. - Stencil: Pass (New Option For Outline) (URP) *Use it to resolve 'Mask UI' and other assets like weather and fog overlap issues. *Use 'Keep' for Mask UI while 'Invert' for other assets like weather and fog. - Limit Light Intensity (New Option For Lighthing) (Built-In/BiRP, URP & HDRP) *To limit light intensity, minimum and maximum intensity value. - RealToon Resources (New Folder Added) *Some resource for you to use on your objects/models that uses RealToon Shader. - A new Improved RealToon Welcome Screen *You can just click a button to import the right RealToon Shader package. *Information section about your project including SRP version and Unity Versions, You don't need to go to package manager to see the versions. - Map Mode (New Option For Self Lit) *This will allow you to use Emission Maps. - Lightmap Support (RealToon Shader - Default Lite) (Built-In/BiRP) - WebGPU support (URP) (Unity 6 to Later) - Nintendo Switch 2 support (URP & HDRP) [Changes] - Change RealToon Reflection Roughtness shader variable "_ReflectionRoughtness" to "_Smoothness". (URP) *Changed so that other assets affects RealToon's Reflection roughtness value. [Fixed] - 'Cutout' does not affect Depth. (URP) - 'Anisotropic Highlights' does not work. (URP) (Deferred and Deferred+) (Unity 6.1) - 'UI Mask' overlap issues, resolve by setting the added new outline option 'Stencil: Pass' to 'Keep'. (URP) - 'Gloss Texture Follow Light' not working properly. (URP) - Raytracing doubled declared punctual light function. (HDRP) ========================================== (V5.0.14) (October 2025) ========================================== This update supports Unity 5, 2017, 2018, 2019, 2020, 2021, Unity 6 and future unity versions. **(Main Update)** [New] (New Options for RimLight feature) - RimLight In Shadow (URP & HDRP) - Position (Adjust RimLight Position.) (ALL) - Intensity (Adjust The Intensity of The Option "Light Affect Rim Light Color".) (HDRP) (New Options for ShadowT SDF Mode - Helper) (All) - SDF Texture (SDF Shadow Texture Slot.) - Hardness (Adjust the hardness of the SDF Shadow.) - Self Shadow (Enable/Disable RealToon's Self Shadow feature.) (New Options for Outline) (All) - Outline Resize (Adjust the XYZ axis outline width/size.) (New Options for Welcome Screen) (All) - Check Updates - Object Position Z (CS) (All) - (Adjust object z position in clip space.) - Decal Support for RealToon HDRP. [Improvements] - Improved Welcome Screen UI. - Dynamic Lightmap recode. (URP Unity 6.0 to later) - Does not create any additional shader keywords when you enable options. (URP Unity 6.0 to later) - Enable/Disable Transparent Mode has been rewrite because of the added Decals. (HDRP Unity 6.0 to later) [Changes] - RayTracing Punctual Lights are changed to newer variables and functions. (HDRP Unity 6.0 to later) - Enable Arealight option default to enabled. (HDRP Unity 6.0 to later) - Swap Shader To RealToon Tool, Emission Map will now use it as SelfLit Emission Map not Mask. - URP 12 & 13 and HDRP 12 & 13 are not supported anymore. [Fixed] - WRITE_NORMAL_BUFFER keyword redefinition. (HDRP Unity 6.0 to later) - Decal does not follow Render Layer selections. (URP Unity 6.1 to later) - Depth Normals Pass does not have _WRITE_RENDERING_LAYERS keyword. (URP 16 to below - Deferred Rendering) - unity_ObjectToWorld error. (URP) - Sample Directional Lightmap error. (URP) - Enable/Disable VRC Light Volumes not working. (BiRP/Built-In) (VRC) ========================================== (V5.0.15) (March 2026) ========================================== **(Main Update)** [New] - Tessellation Support (URP) [Unity and Tuanjie] *To use this need to change the compilation target to 4.5 under the 'Settings' category then click 'Enable Tessellation'. - ZWrite (New Option For Outline) (URP) [Unity and Tuanjie] *A separate ZWrite control for outline. - UV Set (URP and HDRP) [Unity and Tuanjie] *Selective UV Set. - Render Order (URP and HDRP) [Unity and Tuanjie] *To adjust the object render order, Infront or Behind. - ZTest (URP) [Unity and Tuanjie] *There is also a separate ZTest for outline. - Layers To Exclude [New Option For DeNorSob Outline] (URP) (Unity 6.0 To Later) [Unity] - Support Unity 6.4 and 6.5 [Unity] - Normals support for decals (URP and HDRP) [Unity and Tuanjie] - Deferred+ Support (URP) [Tuanjie] - Support Tuanjie 1.8.0 to later/future versions. [Tuanjie] [Improvements] - Perspective Adjustment (Close-Up) now using depth. [Unity and Tuanjie] - RayTracing Reflection reflected GI. [Tuanjie] - Welcome Screen package checking. [Unity and Tuanjie] [Changes] - Bottom inspector settings are now move to Settings category. [Unity and Tuanjie] [Fixed] - Implicit truncation of vector type. (Unity 6.1) [Unity] - DOTS Instancing Error (Unity 6.0 to Later) [Unity] - Show Normal is not checkbox option. (Smooth Object Normal Option) (Unity 6.1 to Later) [Unity] - Forward+ is not working [Tuanjie]