using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Bozo.AnimeCharacters { public class OutfitHeightChange : MonoBehaviour { [SerializeField] float HeightOffset; private void OnEnable() { var System = GetComponentInParent(); if (System == null) return; System.SetHeight(HeightOffset); } private void OnDisable() { var System = GetComponentInParent(); if (System == null) return; System.SetHeight(0); } } }