using UnityEngine; namespace VRShopping.Items { [CreateAssetMenu(fileName = "ItemData", menuName = "VR Shopping/Item Data", order = 0)] public class ItemData : ScriptableObject { [Header("Identity")] [SerializeField] private string _itemId; [SerializeField] private string _displayName; [SerializeField] private string _brand; [SerializeField] private ItemCategory _category; [SerializeField] private ProductGroup _productGroup; [Header("Pricing")] [SerializeField, Min(0)] private int _basePrice; [SerializeField, Range(0f, 1f)] private float _discountRate; [Header("Visuals")] //[SerializeField] private Sprite _icon; [SerializeField] private GameObject _prefab; public string ItemId => _itemId; public string DisplayName => _displayName; public string Brand => _brand; public ItemCategory Category => _category; public ProductGroup ProductGroup => _productGroup; public int BasePrice => _basePrice; public float DiscountRate => _discountRate; //public Sprite Icon => _icon; public GameObject Prefab => _prefab; public int FinalPrice => Mathf.RoundToInt(_basePrice * (1f - _discountRate)); } public enum ItemCategory { Fruit, Vegetable, Dairy, Bakery, Meat, Drink, Snack, Household, Etc } public enum ProductGroup { None, ChocoBar, PotatoChip, GreenBeans, CheeseChip, } }