using TMPro; using UnityEngine; using UnityEngine.UI; using VRShopping.Player; namespace VRShopping.UI { // 왼쪽 손목에 부착되는 허기 게이지 HUD. // PlayerHunger.Instance에 자동 구독. public class HungerHud : MonoBehaviour { [SerializeField] private Image _fillImage; // type=Filled 권장 [SerializeField] private TMP_Text _text; // 옵션, "80 / 100" 형식 [SerializeField] private PlayerHunger _bound; private void Start() { _bound.OnHungerChanged += HandleChanged; HandleChanged(_bound.Current, _bound.Max); } private void OnDestroy() { if (_bound != null) { _bound.OnHungerChanged -= HandleChanged; _bound = null; } } private void HandleChanged(float current, float max) { if (_fillImage != null && max > 0f) _fillImage.fillAmount = Mathf.Clamp01(current / max); if (_text != null) _text.text = $"{Mathf.CeilToInt(current)} / {Mathf.CeilToInt(max)}"; } } }