using UnityEngine; namespace VRShopping.Data.Food { [CreateAssetMenu(fileName = "FoodData", menuName = "VR Shopping/Food Data", order = 1)] public class FoodData : ScriptableObject { [Header("Identity")] public string FoodId; public string DisplayName; [Header("Effect")] // 0~100 스케일 기준 회복량 [Min(0f)] public float HungerRestoreAmount = 20f; [Header("Visuals/Audio")] public GameObject SamplePrefab; public ParticleSystem EatVfx; public AudioClip EatSfx; } }