using System.Collections.Generic; using UnityEngine; using VRShopping.Items; using VRShopping.UI; namespace VRShopping.Interact { public class CheckoutMachine : MonoBehaviour { public int CheckoutSum { get; private set; } [SerializeField] private Transform _rowContainer; [SerializeField] private CheckoutProductionRow _rowPrefab; private readonly Dictionary _rowByItem = new(); public void AddCheckoutProduction(ItemData itemData) { if (itemData == null) return; if (_rowByItem.TryGetValue(itemData, out CheckoutProductionRow row)) { row.Bind(itemData, row.Quantity + 1); } else { row = Instantiate(_rowPrefab, _rowContainer); row.Bind(itemData, 1); _rowByItem[itemData] = row; } CheckoutSum += itemData.FinalPrice; } } }