%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: BMAC_BakeMat m_Shader: {fileID: 4800000, guid: daec76b4172d32f40a0617454ce8e8a4, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _Decal: m_Texture: {fileID: 2800000, guid: a58e47ebeda2d5444986183262f1db78, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DecalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 64860a63498a6814d81f30c3dda7cd71, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _PatternMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _DecalBlend: 0 - _DecalUVSet: 0 - _PatternBlend: 0 - _PatternUVSet: 0 m_Colors: - _Color_1: {r: 1, g: 0, b: 0, a: 0} - _Color_2: {r: 0, g: 1, b: 0, a: 0} - _Color_3: {r: 0, g: 0, b: 1, a: 0} - _Color_4: {r: 0.9727612, g: 1, b: 0, a: 0} - _Color_5: {r: 0, g: 0.9845986, b: 1, a: 0} - _Color_6: {r: 1, g: 0, b: 0.988061, a: 0} - _Color_7: {r: 1, g: 1, b: 1, a: 0} - _Color_8: {r: 0.50314456, g: 0.50314456, b: 0.50314456, a: 0} - _Color_9: {r: 0, g: 0, b: 0, a: 0} - _DecalColor_1: {r: 0, g: 0, b: 0, a: 0} - _DecalColor_2: {r: 0, g: 0, b: 0, a: 0} - _DecalColor_3: {r: 0, g: 0, b: 0, a: 0} - _DecalScale: {r: 1, g: 1, b: 0, a: 0} - _PatternColor_1: {r: 0, g: 0, b: 0, a: 0} - _PatternColor_2: {r: 0, g: 0, b: 0, a: 0} - _PatternColor_3: {r: 0, g: 0, b: 0, a: 0} - _PatternScale: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: []