using UnityEngine; namespace VRShopping.Player { public class PlayerWallet : MonoBehaviour { //예산 [Min(0)] public int Budget; public bool PayMoney(int cost) { bool successFlag; //예산이 비용보다 많을시 if(Budget >= cost) { Budget -= cost; successFlag = true; } else //예산 부족 { successFlag = false; } return successFlag; } } }