using UnityEngine; namespace Bozo.AnimeCharacters { [CreateAssetMenu(fileName = "BMAC_CharacterObject", menuName = "BoZo/BMAC_CharacterObject")] public class CharacterObject : DataObject { public Texture2D icon; public CharacterData data; public override CharacterData GetCharacterData() { return data; } public override Texture2D GetCharacterIcon() { return icon; } } }