using UnityEngine; using HighlightPlus; namespace HighlightPlus.Demos { public class SphereSelectionEventsExample : MonoBehaviour { public HighlightManager manager; void Start() { manager.OnObjectSelected += OnObjectSelected; manager.OnObjectUnSelected += OnObjectUnSelected; } bool OnObjectSelected(GameObject go) { Debug.Log(go.name + " selected!"); return true; } bool OnObjectUnSelected(GameObject go) { Debug.Log(go.name + " un-selected!"); return true; } } }