using TMPro; using UnityEngine; using VRShopping.Items; using VRShopping.Shopping; namespace VRShopping.UI { public class ShoppingOrderRow : MonoBehaviour { [SerializeField] private TMP_Text _nameText; [SerializeField] private TMP_Text _quantityText; public void Bind(ShoppingOrderEntry entry) { if (entry == null) { gameObject.SetActive(false); return; } if (_nameText != null) _nameText.text = entry.ProductGroup.ToKorean(); if (_quantityText != null) _quantityText.text = $"x{entry.RequiredQuantity}"; } } }