버그 수정
This commit is contained in:
56
Packages/com.mibdev.fullscreen-editor/Editor/Logger.cs
Normal file
56
Packages/com.mibdev.fullscreen-editor/Editor/Logger.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
using UnityDebug = UnityEngine.Debug;
|
||||
|
||||
namespace FullscreenEditor {
|
||||
/// <summary>Helper class for logging and debugging.</summary>
|
||||
public static class Logger {
|
||||
|
||||
private const string LOG_PREFIX = "Fullscreen Editor: ";
|
||||
|
||||
[Conditional("FULLSCREEN_DEBUG")]
|
||||
public static void Debug(string message, params object[] args) {
|
||||
UnityDebug.LogFormat(LOG_PREFIX + message, args);
|
||||
}
|
||||
|
||||
[Conditional("FULLSCREEN_DEBUG")]
|
||||
public static void Debug(Object context, string message, params object[] args) {
|
||||
UnityDebug.LogFormat(context, LOG_PREFIX + message, args);
|
||||
}
|
||||
|
||||
public static void Log(string message, params object[] args) {
|
||||
UnityDebug.LogFormat(LOG_PREFIX + message, args);
|
||||
}
|
||||
|
||||
public static void Log(Object context, string message, params object[] args) {
|
||||
UnityDebug.LogFormat(context, LOG_PREFIX + message, args);
|
||||
}
|
||||
|
||||
public static void Warning(string message, params object[] args) {
|
||||
UnityDebug.LogWarningFormat(LOG_PREFIX + message, args);
|
||||
}
|
||||
|
||||
public static void Warning(Object context, string message, params object[] args) {
|
||||
UnityDebug.LogWarningFormat(context, LOG_PREFIX + message, args);
|
||||
}
|
||||
|
||||
public static void Error(string message, params object[] args) {
|
||||
UnityDebug.LogErrorFormat(LOG_PREFIX + message, args);
|
||||
}
|
||||
|
||||
public static void Error(Object context, string message, params object[] args) {
|
||||
UnityDebug.LogErrorFormat(context, LOG_PREFIX + message, args);
|
||||
}
|
||||
|
||||
public static void Exception(Exception exception) {
|
||||
UnityDebug.LogException(exception);
|
||||
}
|
||||
|
||||
public static void Exception(Object context, Exception exception) {
|
||||
UnityDebug.LogException(exception, context);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user