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RealToon (HDRP)
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Requirements/Recommendations
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Note:
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*How to download, import and unpack RealToon (HDRP) Shader Packages Video Tutorial:
https://www.youtube.com/watch?v=JVlbOYi2V3M&t=157s
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*DXR/Raytracing is supported.
- Unity uses DXR and it will work on all GPUs that supports raytracing.
*Tessellation version is still in development.
*All lights are supported: Direction, Point, Spot and Arealight.
*Light layers is possible to use.
*Use RealToon + Unity's HDRP shaders is possible too.
*Hover your mouse to an option or feature name for
option description and infos.
*There's a RealToon HDRP user guide pdf and quick guide included text file.
*If you encounter any errors/problems or something just email me.
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RealToon HDRP current issues
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[For Outline] [Traditional]
*In normal or opaque state, far fog will overlap but if there is an opaque object behind, far fog will not overlap.
*Currently, there is no HDRP line code or function to mask this.
*In 'Transparent Mode' far fog will not overlap."
[For Arealight (HDRP 15 and Below]
*If the size of a Rect type arealight is too un-even like 'X:30 | Y:1' the light falloff will cause some noise.
*Current arealight light falloff is just a temporary solution.
*"Tube Light Falloff" option is a temporary option for Arealight Tube Type light falloff.
*These current issues only applies when "Area Light Smooth Look" option disabled.
*Arealight currently in beta, if you want or planned to use it just enable "Enable Area Light" under the category "Lighting".

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RealToon (HDRP) (Quick Guide)
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How to use RealToon Effect - DeNorSob Outline
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1. Go to "GameObject" > "Volume" then click "Global Volume".
2. Then next click "Global Volume" in the "Hierarchy" or in the scene.
3. Click "New", this will create a "Global Volume Profile".
4. Click "Add Override" then go to "Post-Processing" > "RealToon" > "DeNorSob Outline".
* Then next we will add DeNorSob Outline in the "Custom Post Process Order".
5. To add Go to "Edit" > "Project Settings" > "HDRP Default Settings" then scroll down to "Custom Post Process Order".
6-b. Next click the "+" sign under the "AfterOpaqueAndSky " then click "RealToon.Effects.DeNorSobOutline".
###########################################################
If you are planning to use DeNorSob Outline in making games or make a build.
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1.Go to "Edit" > "Project Settings" then "Graphics".
2.After that add 1 to the "Size" under "Always Included Shaders", now it adds another element.
3.Click the last element then search for "DeNorSob Outline" then click it.
*Now DeNorSob Outline will be included in a build.
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If you want to color the shadow using texture.
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1. Enable "Shadow Color Texture".
2. Go to "Shadow" > "Shadow Color Texture".
3. Click the texture/map slot "Shadow Color Texture".
4. Search for the texture you want to use as color shadow.
*If you want to select a color using these properties
("Overall Shadow Color", "Self Shadow - Color" or "ShadowT - Color"),
Just empty the "Shadow Color Texture" texture slot.
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How to Reduce Shadow or Remove Shadow Artifacts on the model/object without affecting others.
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1. Just change the "Reduce Shadow" option on the RealToon Shader.
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[Unity HDRP] How to add fogs, shadows, skies and other features in the scene
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1. Go to "GameObject" > "Volume" then click "Global Volume".
2. Then next click "Global Volume" in the "Hierarchy" or in the scene.
3. Click "New", this will create a "Global Volume Profile". or just click "Profile" and choose the other profile you've created.
4. Click "Add Override" to add those features you want.
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[Unity HDRP] How to change and adjust the default global volume profile
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1.Go to "Edit" > "Project Settings" then "HDRP Global Settings".
2.Go to "Volume Profiles" then change, add or remove the features you want.
3.Click "New" if you want to create another "Default Volume Profile Asset" or just click it then search for other profiles.
*This is global means it will apply in all scenes with or without the "Global Volume" game object.
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[Unity HDRP] How to setup and enable DXR/Raytracing
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1.Go to "Window > Render Pipeline > HD Render Pipeline Wizard".
2.Click "HDRP + DXR" tab under "Configuration Checking".
3.Click "Fix All"
4.After that it will enable all the necessary features.
5.It will ask you to restart the editor, just click "Restart" or "Ok".
6.Done.
*Unity uses DXR and it will work on all GPUs that supports raytracing.
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[Unity HDRP] How to create your own Raytracing Override Volume
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1.Go to "Game Object > Volume > Global Volume".
2.Rename your newly created volume.
3.Click "New", this will create a new Volume Profile.
4.Click "Add Override".
5.Go to "Ray Tracing" and then select the raytracing features you want to use.
6.Done.
*For "Raytracing Reflection" go to "Lighting > Screen Space Reflection".
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[Unity HDRP] To access the HDRP main settings (Mostly for beginners)
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1.Go to "Edit" > "Project Settings" > "Quality" then click "Render Pipeline Asset".
*It will highlight that asset in the "Project Window".
*On this asset, you can adjust the quality of the shadow and size of the shadow map, the number of lights and other advance options/features.
*To know more about this, check the Unity's manual or watch some tutorial videos on youtube about HDRP.
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For other option descriptions and uses, read the included
"RealToon (User Guide).pdf" or click the "User Guide" under RealToon inspector.
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