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RealToon (HDRP)
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Requirements/Recommendations
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Note:
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*How to download, import and unpack RealToon (HDRP) Shader Packages Video Tutorial:
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https://www.youtube.com/watch?v=JVlbOYi2V3M&t=157s
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*DXR/Raytracing is supported.
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- Unity uses DXR and it will work on all GPUs that supports raytracing.
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*Tessellation version is still in development.
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*All lights are supported: Direction, Point, Spot and Arealight.
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*Light layers is possible to use.
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*Use RealToon + Unity's HDRP shaders is possible too.
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*Hover your mouse to an option or feature name for
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option description and infos.
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*There's a RealToon HDRP user guide pdf and quick guide included text file.
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*If you encounter any errors/problems or something just email me.
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RealToon HDRP current issues
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[For Outline] [Traditional]
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*In normal or opaque state, far fog will overlap but if there is an opaque object behind, far fog will not overlap.
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*Currently, there is no HDRP line code or function to mask this.
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*In 'Transparent Mode' far fog will not overlap."
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[For Arealight (HDRP 15 and Below]
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*If the size of a Rect type arealight is too un-even like 'X:30 | Y:1' the light falloff will cause some noise.
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*Current arealight light falloff is just a temporary solution.
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*"Tube Light Falloff" option is a temporary option for Arealight Tube Type light falloff.
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*These current issues only applies when "Area Light Smooth Look" option disabled.
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*Arealight currently in beta, if you want or planned to use it just enable "Enable Area Light" under the category "Lighting".
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productId: 65518
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packageName: RealToon (Pro Anime/Toon Shader)
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packageVersion: 5.0.15
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assetPath: Assets/RealToon/RealToon Shader Packages/SRP (LWRP - URP - HDRP)/HDRP/Please
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read before you unpack or import.txt
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uploadId: 889742
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RealToon (HDRP) (Quick Guide)
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How to use RealToon Effect - DeNorSob Outline
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1. Go to "GameObject" > "Volume" then click "Global Volume".
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2. Then next click "Global Volume" in the "Hierarchy" or in the scene.
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3. Click "New", this will create a "Global Volume Profile".
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4. Click "Add Override" then go to "Post-Processing" > "RealToon" > "DeNorSob Outline".
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* Then next we will add DeNorSob Outline in the "Custom Post Process Order".
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5. To add Go to "Edit" > "Project Settings" > "HDRP Default Settings" then scroll down to "Custom Post Process Order".
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6-b. Next click the "+" sign under the "AfterOpaqueAndSky " then click "RealToon.Effects.DeNorSobOutline".
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###########################################################
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If you are planning to use DeNorSob Outline in making games or make a build.
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###########################################################
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1.Go to "Edit" > "Project Settings" then "Graphics".
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2.After that add 1 to the "Size" under "Always Included Shaders", now it adds another element.
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3.Click the last element then search for "DeNorSob Outline" then click it.
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*Now DeNorSob Outline will be included in a build.
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If you want to color the shadow using texture.
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1. Enable "Shadow Color Texture".
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2. Go to "Shadow" > "Shadow Color Texture".
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3. Click the texture/map slot "Shadow Color Texture".
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4. Search for the texture you want to use as color shadow.
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*If you want to select a color using these properties
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("Overall Shadow Color", "Self Shadow - Color" or "ShadowT - Color"),
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Just empty the "Shadow Color Texture" texture slot.
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How to Reduce Shadow or Remove Shadow Artifacts on the model/object without affecting others.
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1. Just change the "Reduce Shadow" option on the RealToon Shader.
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[Unity HDRP] How to add fogs, shadows, skies and other features in the scene
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1. Go to "GameObject" > "Volume" then click "Global Volume".
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2. Then next click "Global Volume" in the "Hierarchy" or in the scene.
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3. Click "New", this will create a "Global Volume Profile". or just click "Profile" and choose the other profile you've created.
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4. Click "Add Override" to add those features you want.
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[Unity HDRP] How to change and adjust the default global volume profile
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1.Go to "Edit" > "Project Settings" then "HDRP Global Settings".
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2.Go to "Volume Profiles" then change, add or remove the features you want.
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3.Click "New" if you want to create another "Default Volume Profile Asset" or just click it then search for other profiles.
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*This is global means it will apply in all scenes with or without the "Global Volume" game object.
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[Unity HDRP] How to setup and enable DXR/Raytracing
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1.Go to "Window > Render Pipeline > HD Render Pipeline Wizard".
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2.Click "HDRP + DXR" tab under "Configuration Checking".
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3.Click "Fix All"
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4.After that it will enable all the necessary features.
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5.It will ask you to restart the editor, just click "Restart" or "Ok".
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6.Done.
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*Unity uses DXR and it will work on all GPUs that supports raytracing.
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[Unity HDRP] How to create your own Raytracing Override Volume
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1.Go to "Game Object > Volume > Global Volume".
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2.Rename your newly created volume.
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3.Click "New", this will create a new Volume Profile.
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4.Click "Add Override".
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5.Go to "Ray Tracing" and then select the raytracing features you want to use.
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6.Done.
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*For "Raytracing Reflection" go to "Lighting > Screen Space Reflection".
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[Unity HDRP] To access the HDRP main settings (Mostly for beginners)
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1.Go to "Edit" > "Project Settings" > "Quality" then click "Render Pipeline Asset".
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*It will highlight that asset in the "Project Window".
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*On this asset, you can adjust the quality of the shadow and size of the shadow map, the number of lights and other advance options/features.
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*To know more about this, check the Unity's manual or watch some tutorial videos on youtube about HDRP.
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===========================================================
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For other option descriptions and uses, read the included
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"RealToon (User Guide).pdf" or click the "User Guide" under RealToon inspector.
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packageName: RealToon (Pro Anime/Toon Shader)
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packageVersion: 5.0.15
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assetPath: Assets/RealToon/RealToon Shader Packages/SRP (LWRP - URP - HDRP)/HDRP/RealToon
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HDRP (Quick Guide).txt
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