로딩화면 개선

This commit is contained in:
2026-04-30 11:42:37 +09:00
parent 56f1d8fbb9
commit b03f1b3e56
8 changed files with 16 additions and 16 deletions

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@@ -33,8 +33,6 @@ private void Awake()
Destroy(gameObject); //이미 인스턴스가 있으면 자신을 파괴 Destroy(gameObject); //이미 인스턴스가 있으면 자신을 파괴
} }
_loadingScreen = _loadingCam.GetComponentInChildren<LoadingScreen>();
if (_supermarketStartSkybox != null) if (_supermarketStartSkybox != null)
_runtimeStartSkybox = new Material(_supermarketStartSkybox); _runtimeStartSkybox = new Material(_supermarketStartSkybox);
if (_supermarketLoadingSkybox != null) if (_supermarketLoadingSkybox != null)
@@ -64,8 +62,7 @@ private void Update()
{ {
if(_loadingCamTargetTransform != null) if(_loadingCamTargetTransform != null)
{ {
_loadingCam.transform.position = _loadingCamTargetTransform.position; _loadingRoot.transform.position = _loadingCamTargetTransform.position;
_loadingCam.transform.rotation = _loadingCamTargetTransform.rotation;
} }
} }
@@ -129,7 +126,10 @@ private async Awaitable FadeSkybox(float from, float to, float duration)
public async Awaitable SetSceneLoadingActive(bool isActive,float alphaTime) public async Awaitable SetSceneLoadingActive(bool isActive,float alphaTime)
{ {
if (isActive) if (isActive)
{
_loadingRoot.SetActive(true); _loadingRoot.SetActive(true);
}
if (alphaTime > 0f) if (alphaTime > 0f)
{ {