2026-04-24 버그수정 및 대사에 맞춘 캐릭터 동작
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@@ -19,6 +19,9 @@ public class DialogNode : ScriptableObject
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//Voice 없음 → LineDuration 대기
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//Voice 없음 → LineDuration 대기
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[Header("Behavior")]
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public bool LookAtPlayer;
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[Header("Flow")]
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[Header("Flow")]
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public DialogNode Next; // 선택지 없을 때 자동으로 갈 노드
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public DialogNode Next; // 선택지 없을 때 자동으로 갈 노드
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public List<DialogChoice> Choices; // 있으면 플레이어 선택 대기
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public List<DialogChoice> Choices; // 있으면 플레이어 선택 대기
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@@ -8,6 +8,10 @@ public class DialogPlayer : MonoBehaviour
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[SerializeField] private List<DialogGroup> _dialogGroups;
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[SerializeField] private List<DialogGroup> _dialogGroups;
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private Dictionary<string, DialogGroup> _dialogGroupMap;
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private Dictionary<string, DialogGroup> _dialogGroupMap;
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private Animator _animator;
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private Animator _animator;
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private int _initialGestureHash;
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private int _initialExpressionHash;
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private bool _hasInitialExpression;
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private readonly Dictionary<Transform, Quaternion> _originalRotations = new();
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public bool IsPlaying { get; private set; }
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public bool IsPlaying { get; private set; }
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private void Awake()
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private void Awake()
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@@ -17,6 +21,16 @@ private void Awake()
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_dialogGroupMap[g.DialogGroupName] = g;
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_dialogGroupMap[g.DialogGroupName] = g;
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_animator = GetComponentInChildren<Animator>();
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_animator = GetComponentInChildren<Animator>();
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if (_animator != null)
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{
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_initialGestureHash = _animator.GetCurrentAnimatorStateInfo(0).fullPathHash;
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if (_animator.layerCount > 1)
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{
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_initialExpressionHash = _animator.GetCurrentAnimatorStateInfo(1).fullPathHash;
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_hasInitialExpression = true;
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}
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}
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}
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}
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public async Awaitable Play()
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public async Awaitable Play()
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@@ -56,11 +70,66 @@ public async Awaitable Play(string groupName)
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finally
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finally
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{
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{
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IsPlaying = false;
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IsPlaying = false;
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RestoreDefaultAnimations();
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RestoreRotations();
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}
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}
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Debug.Log("[DialogPlayer] 대화 종료");
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Debug.Log("[DialogPlayer] 대화 종료");
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}
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}
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private void RestoreDefaultAnimations()
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{
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if (_animator == null) return;
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_animator.CrossFade(_initialGestureHash, 0.3f, 0, normalizedTimeOffset: 0f);
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if (_hasInitialExpression)
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_animator.CrossFade(_initialExpressionHash, 0.3f, 1, normalizedTimeOffset: 0f);
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}
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private async Awaitable RotateTowardPlayer(Transform target)
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{
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if (Camera.main == null) return;
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var playerCam = Camera.main.transform;
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float duration = 0.5f;
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float elapsed = 0f;
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while (elapsed < duration)
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{
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Vector3 dir = playerCam.position - target.position;
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dir.y = 0f;
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if (dir.sqrMagnitude > 0.0001f)
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{
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var targetRot = Quaternion.LookRotation(dir);
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target.rotation = Quaternion.Slerp(target.rotation, targetRot, 10f * Time.deltaTime);
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}
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elapsed += Time.deltaTime;
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await Awaitable.NextFrameAsync();
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}
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}
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private void RestoreRotations()
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{
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foreach (var kvp in _originalRotations)
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{
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if (kvp.Key != null)
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_ = RotateToRotation(kvp.Key, kvp.Value);
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}
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_originalRotations.Clear();
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}
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private async Awaitable RotateToRotation(Transform target, Quaternion targetRotation)
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{
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float duration = 0.5f;
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float elapsed = 0f;
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while (elapsed < duration)
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{
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if (target == null) return;
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target.rotation = Quaternion.Slerp(target.rotation, targetRotation, 10f * Time.deltaTime);
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elapsed += Time.deltaTime;
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await Awaitable.NextFrameAsync();
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}
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}
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private async Awaitable PlayNode(DialogNode node)
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private async Awaitable PlayNode(DialogNode node)
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{
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{
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var speakerName = node.Speaker != null ? node.Speaker.Name : "(누구?)";
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var speakerName = node.Speaker != null ? node.Speaker.Name : "(누구?)";
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@@ -74,6 +143,17 @@ private async Awaitable PlayNode(DialogNode node)
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voiceObj.Play(node.Voice.Clip);
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voiceObj.Play(node.Voice.Clip);
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}
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}
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// 플레이어 향해 회전
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if (node.LookAtPlayer && node.Speaker != null)
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{
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var voiceObj = CharacterVoiceObject.Find(node.Speaker);
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if (voiceObj != null)
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{
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_originalRotations.TryAdd(voiceObj.transform, voiceObj.transform.rotation);
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_ = RotateTowardPlayer(voiceObj.transform);
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}
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}
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if (node.Gesture != null)
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if (node.Gesture != null)
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_animator.CrossFade(node.Gesture.StateName, node.Gesture.CrossFadeDuration, node.Gesture.AnimationLayer);
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_animator.CrossFade(node.Gesture.StateName, node.Gesture.CrossFadeDuration, node.Gesture.AnimationLayer);
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if (node.Expression != null)
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if (node.Expression != null)
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@@ -1,17 +1,16 @@
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1102 &-7836363615124988089
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--- !u!1102 &-3983800366607558593
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AnimatorState:
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AnimatorState:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Expression Tree
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m_Name: Gesture_FeMale_Ask
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_Transitions:
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m_Transitions: []
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- {fileID: -328592594322388879}
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_IKOnFeet: 0
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@@ -21,62 +20,12 @@ AnimatorState:
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m_MirrorParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 5123552943827446111}
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m_Motion: {fileID: 7400000, guid: 41895f0457701ae4e882920cac24774b, type: 2}
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m_Tag:
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m_Tag:
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m_SpeedParameter:
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m_SpeedParameter:
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m_MirrorParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!1101 &-7159515487743301599
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 15.000014
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m_ExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_CanTransitionToSelf: 1
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--- !u!1101 &-328592594322388879
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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m_ConditionEvent: Expression
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m_EventTreshold: 1
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 6909750651427599640}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.00000030466478
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m_CanTransitionToSelf: 1
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--- !u!91 &9100000
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--- !u!91 &9100000
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AnimatorController:
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AnimatorController:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -143,141 +92,32 @@ AnimatorState:
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m_MirrorParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!206 &5123552943827446111
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BlendTree:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Blend Tree
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m_Name: Expression_Angry
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m_Childs:
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9
Assets/HighlightPlus/Demo/Scripts.meta
Normal file
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Assets/HighlightPlus/Demo/Scripts.meta
Normal file
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26
Assets/HighlightPlus/Demo/Scripts/CreateOnTargetExample.cs
Normal file
26
Assets/HighlightPlus/Demo/Scripts/CreateOnTargetExample.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using HighlightPlus;
|
||||||
|
|
||||||
|
namespace HighlightPlus.Demos {
|
||||||
|
|
||||||
|
public class CreateOnTargetExample : MonoBehaviour {
|
||||||
|
|
||||||
|
public HighlightManager manager;
|
||||||
|
public GameObject prefab;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
manager.OnObjectClicked += OnObjectClicked;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnObjectClicked (GameObject clickedGameObject, Vector3 clickPosition, Vector3 normal) {
|
||||||
|
// Align capsule's up direction with the surface normal to make it stand upright
|
||||||
|
Quaternion rotation = Quaternion.FromToRotation(Vector3.up, normal);
|
||||||
|
GameObject newObject = Instantiate(prefab, clickPosition, rotation);
|
||||||
|
newObject.name = "New Object";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user