2026-04-24 버그수정 및 대사에 맞춘 캐릭터 동작

This commit is contained in:
2026-04-24 19:41:08 +09:00
parent 752b891a48
commit 9963eba810
273 changed files with 19320 additions and 206 deletions

View File

@@ -0,0 +1,51 @@
Shader "HighlightPlus/Geometry/JustDepth"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Opaque" }
ColorMask 0
Name "Write Depth"
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "CustomVertexTransform.cginc"
struct appdata
{
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 pos : SV_POSITION;
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert (appdata v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.pos = ComputeVertexPosition(v.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return 0;
}
ENDCG
}
}
}