2026-04-24 버그수정 및 대사에 맞춘 캐릭터 동작

This commit is contained in:
2026-04-24 19:41:08 +09:00
parent 752b891a48
commit 9963eba810
273 changed files with 19320 additions and 206 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace HighlightPlus {
[CustomEditor(typeof(HighlightManager))]
public class HighlightManagerEditor : UnityEditor.Editor {
SerializedProperty highlightOnHover, layerMask, raycastCamera, raycastSource, blockingLayerMask, minDistance, maxDistance, respectUI, unhighlightOnUI;
SerializedProperty selectOnClick, selectedProfile, selectedAndHighlightedProfile, singleSelection, toggleOnClick, keepSelection;
void OnEnable() {
highlightOnHover = serializedObject.FindProperty("_highlightOnHover");
layerMask = serializedObject.FindProperty("layerMask");
raycastCamera = serializedObject.FindProperty("raycastCamera");
raycastSource = serializedObject.FindProperty("raycastSource");
blockingLayerMask = serializedObject.FindProperty("blockingLayerMask");
minDistance = serializedObject.FindProperty("minDistance");
maxDistance = serializedObject.FindProperty("maxDistance");
respectUI = serializedObject.FindProperty("respectUI");
selectOnClick = serializedObject.FindProperty("selectOnClick");
selectedProfile = serializedObject.FindProperty("selectedProfile");
selectedAndHighlightedProfile = serializedObject.FindProperty("selectedAndHighlightedProfile");
singleSelection = serializedObject.FindProperty("singleSelection");
toggleOnClick = serializedObject.FindProperty("toggle");
keepSelection = serializedObject.FindProperty("keepSelection");
unhighlightOnUI = serializedObject.FindProperty("unhighlightOnUI");
}
public override void OnInspectorGUI() {
EditorGUILayout.Separator();
EditorGUILayout.HelpBox("Only objects with a collider can be highlighted automatically.", MessageType.Info);
serializedObject.Update();
EditorGUILayout.PropertyField(layerMask);
EditorGUILayout.PropertyField(raycastCamera);
EditorGUILayout.PropertyField(raycastSource);
EditorGUILayout.PropertyField(blockingLayerMask);
EditorGUILayout.PropertyField(minDistance);
EditorGUILayout.PropertyField(maxDistance);
EditorGUILayout.PropertyField(respectUI);
if (respectUI.boolValue) {
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(unhighlightOnUI);
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(highlightOnHover);
EditorGUILayout.PropertyField(selectOnClick);
if (selectOnClick.boolValue) {
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(selectedProfile);
EditorGUILayout.PropertyField(selectedAndHighlightedProfile);
EditorGUILayout.PropertyField(singleSelection);
EditorGUILayout.PropertyField(toggleOnClick);
EditorGUILayout.PropertyField(keepSelection);
EditorGUI.indentLevel--;
}
serializedObject.ApplyModifiedProperties();
}
[MenuItem("GameObject/Effects/Highlight Plus/Create Highlight Manager", false, 10)]
static void CreateManager (MenuCommand menuCommand) {
HighlightManager manager = Misc.FindObjectOfType<HighlightManager> ();
if (manager == null) {
GameObject managerGO = new GameObject ("HighlightPlusManager");
manager = managerGO.AddComponent<HighlightManager> ();
// Register root object for undo.
Undo.RegisterCreatedObjectUndo (manager, "Create Highlight Plus Manager");
}
Selection.activeObject = manager;
}
}
}