2026-04-24 버그수정 및 대사에 맞춘 캐릭터 동작
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32
Assets/HighlightPlus/Demo/Scripts/ManualSelectionDemo.cs
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32
Assets/HighlightPlus/Demo/Scripts/ManualSelectionDemo.cs
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using UnityEngine;
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using HighlightPlus;
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namespace HighlightPlus.Demos {
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public class ManualSelectionDemo : MonoBehaviour {
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public HighlightManager manager;
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public Transform objectToSelect;
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public Transform[] objectsToSelect;
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void Update () {
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if (InputProxy.GetKeyDown("1")) {
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manager.SelectObject(objectToSelect);
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}
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if (InputProxy.GetKeyDown("2")) {
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manager.ToggleObject(objectToSelect);
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}
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if (InputProxy.GetKeyDown("3")) {
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manager.UnselectObject(objectToSelect);
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}
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if (InputProxy.GetKeyDown("4")) {
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manager.SelectObjects(objectsToSelect);
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}
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if (InputProxy.GetKeyDown("5")) {
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manager.UnselectObjects();
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}
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}
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}
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}
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