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00000000..f4f7d3a5 --- /dev/null +++ b/Assets/Idle MoCap/Animations/Cold_Idle_01_MB_v01.fbx.meta @@ -0,0 +1,1078 @@ +fileFormatVersion: 2 +guid: f9f9d2a6945ae144093eb966095e0dea +timeCreated: 1556205478 +licenseType: Store +ModelImporter: + serializedVersion: 22 + fileIDToRecycleName: + 100000: //RootNode + 100002: MHuman + 100004: MHuman_Chest + 100006: MHuman_Head + 100008: MHuman_Head_End + 100010: MHuman_L_Ankle + 100012: MHuman_L_Clav + 100014: MHuman_L_Elbow + 100016: MHuman_L_Femur + 100018: MHuman_L_FootVis1 + 100020: MHuman_L_FootVis2 + 100022: MHuman_L_Hand + 100024: MHuman_L_Index1 + 100026: MHuman_L_Index2 + 100028: MHuman_L_Index3 + 100030: MHuman_L_Index4 + 100032: MHuman_L_Knee + 100034: MHuman_L_Middle1 + 100036: MHuman_L_Middle2 + 100038: MHuman_L_Middle3 + 100040: MHuman_L_Middle4 + 100042: MHuman_L_Pinky1 + 100044: MHuman_L_Pinky2 + 100046: MHuman_L_Pinky3 + 100048: MHuman_L_Pinky4 + 100050: MHuman_L_Ring1 + 100052: MHuman_L_Ring2 + 100054: MHuman_L_Ring3 + 100056: MHuman_L_Ring4 + 100058: MHuman_L_Shoulder + 100060: MHuman_L_Thumb1 + 100062: MHuman_L_Thumb2 + 100064: MHuman_L_Thumb3 + 100066: MHuman_L_Thumb4 + 100068: MHuman_L_Toe + 100070: MHuman_L_ToeEnd + 100072: MHuman_L_Wrist + 100074: MHuman_Neck + 100076: MHuman_R_Ankle + 100078: MHuman_R_Clav + 100080: MHuman_R_Elbow + 100082: MHuman_R_Femur + 100084: MHuman_R_FootVis1 + 100086: MHuman_R_FootVis2 + 100088: MHuman_R_Hand + 100090: MHuman_R_Index1 + 100092: MHuman_R_Index2 + 100094: MHuman_R_Index3 + 100096: MHuman_R_Index4 + 100098: MHuman_R_Knee + 100100: MHuman_R_Middle1 + 100102: MHuman_R_Middle2 + 100104: MHuman_R_Middle3 + 100106: MHuman_R_Middle4 + 100108: MHuman_R_Pinky1 + 100110: MHuman_R_Pinky2 + 100112: MHuman_R_Pinky3 + 100114: MHuman_R_Pinky4 + 100116: MHuman_R_Ring1 + 100118: MHuman_R_Ring2 + 100120: MHuman_R_Ring3 + 100122: MHuman_R_Ring4 + 100124: MHuman_R_Shoulder + 100126: MHuman_R_Thumb1 + 100128: MHuman_R_Thumb2 + 100130: MHuman_R_Thumb3 + 100132: MHuman_R_Thumb4 + 100134: MHuman_R_Toe + 100136: MHuman_R_ToeEnd + 100138: MHuman_R_Wrist + 100140: MHuman_Root + 100142: MHuman_Spine1 + 100144: MHuman_Spine2 + 100146: MHuman_Spine3 + 400000: //RootNode + 400002: MHuman + 400004: MHuman_Chest + 400006: MHuman_Head + 400008: MHuman_Head_End + 400010: MHuman_L_Ankle + 400012: MHuman_L_Clav + 400014: MHuman_L_Elbow + 400016: MHuman_L_Femur + 400018: MHuman_L_FootVis1 + 400020: MHuman_L_FootVis2 + 400022: MHuman_L_Hand + 400024: MHuman_L_Index1 + 400026: MHuman_L_Index2 + 400028: MHuman_L_Index3 + 400030: MHuman_L_Index4 + 400032: MHuman_L_Knee + 400034: MHuman_L_Middle1 + 400036: MHuman_L_Middle2 + 400038: MHuman_L_Middle3 + 400040: MHuman_L_Middle4 + 400042: MHuman_L_Pinky1 + 400044: MHuman_L_Pinky2 + 400046: MHuman_L_Pinky3 + 400048: MHuman_L_Pinky4 + 400050: MHuman_L_Ring1 + 400052: MHuman_L_Ring2 + 400054: MHuman_L_Ring3 + 400056: MHuman_L_Ring4 + 400058: MHuman_L_Shoulder + 400060: MHuman_L_Thumb1 + 400062: MHuman_L_Thumb2 + 400064: MHuman_L_Thumb3 + 400066: MHuman_L_Thumb4 + 400068: MHuman_L_Toe + 400070: MHuman_L_ToeEnd + 400072: MHuman_L_Wrist + 400074: MHuman_Neck + 400076: MHuman_R_Ankle + 400078: MHuman_R_Clav + 400080: MHuman_R_Elbow + 400082: MHuman_R_Femur + 400084: MHuman_R_FootVis1 + 400086: MHuman_R_FootVis2 + 400088: MHuman_R_Hand + 400090: MHuman_R_Index1 + 400092: MHuman_R_Index2 + 400094: MHuman_R_Index3 + 400096: MHuman_R_Index4 + 400098: MHuman_R_Knee + 400100: MHuman_R_Middle1 + 400102: MHuman_R_Middle2 + 400104: MHuman_R_Middle3 + 400106: MHuman_R_Middle4 + 400108: MHuman_R_Pinky1 + 400110: MHuman_R_Pinky2 + 400112: MHuman_R_Pinky3 + 400114: MHuman_R_Pinky4 + 400116: MHuman_R_Ring1 + 400118: MHuman_R_Ring2 + 400120: MHuman_R_Ring3 + 400122: MHuman_R_Ring4 + 400124: MHuman_R_Shoulder + 400126: MHuman_R_Thumb1 + 400128: MHuman_R_Thumb2 + 400130: MHuman_R_Thumb3 + 400132: MHuman_R_Thumb4 + 400134: MHuman_R_Toe + 400136: MHuman_R_ToeEnd + 400138: MHuman_R_Wrist + 400140: MHuman_Root + 400142: MHuman_Spine1 + 400144: MHuman_Spine2 + 400146: MHuman_Spine3 + 2100000: phong8 + 4300000: MHuman + 7400000: Cold_Idle_01 + 9500000: //RootNode + 13700000: MHuman + externalObjects: {} + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'MHuman_Chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: "\nRetargeting quality report for clip 'Take 001':\n\tLeftLowerLeg + average position error 0.4 mm and maximum position error 7.6 mm at time 0: + 0 (0.0%) Frame 0\n\tRightLowerLeg average position error 0.4 mm and maximum + position error 7.6 mm at time 0: 0 (0.0%) Frame 0\n\tLeftUpperArm average position + error 6.9 mm and maximum position error 10.5 mm at time 8:27 (51.7%) Frame + 267\n\tLeftLowerArm average position error 4.4 mm and maximum position error + 7.9 mm at time 9:25 (57.2%) Frame 295\n\tLeftHand average position error 4.5 + mm and maximum position error 10.2 mm at time 8:27 (51.7%) Frame 267\n\tRightUpperArm + average position error 6.7 mm and maximum position error 12.2 mm at time 8: + 9 (48.3%) Frame 249\n\tRightLowerArm average position error 5.1 mm and maximum + position error 11.1 mm at time 8: 0 (46.5%) Frame 240\n\tRightHand average + position error 4.3 mm and maximum position error 10.1 mm at time 8:27 (51.7%) + Frame 267\n\tHead average position error 8.5 mm and maximum position error + 13.9 mm at time 8: 9 (48.3%) Frame 249\n" + animationDoRetargetingWarnings: 1 + importAnimatedCustomProperties: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: Cold_Idle_01 + takeName: Take 001 + firstFrame: 158 + lastFrame: 441 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 0 + loopBlendPositionY: 1 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 0 + keepOriginalPositionXZ: 0 + heightFromFeet: 1 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + preserveHierarchy: 0 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + importAnimation: 1 + copyAvatar: 1 + humanDescription: + serializedVersion: 2 + human: + - boneName: MHuman_Root + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Femur + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Femur + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Knee + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Knee + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Ankle + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Ankle + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Clav + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Clav + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Shoulder + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Shoulder + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Elbow + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Elbow + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Wrist + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Wrist + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Toe + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Toe + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Thumb1 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Thumb2 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Thumb3 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Index1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Index2 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Index3 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Middle1 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Middle2 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Middle3 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Ring1 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Ring2 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Ring3 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Pinky1 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Pinky2 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Pinky3 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Thumb1 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Thumb2 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + 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0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Pinky2 + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Pinky3 + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_Spine3 + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: MorroMan_Idle_MoCap(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: MHuman + parentName: MorroMan_Idle_MoCap(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: MHuman_Root + parentName: MorroMan_Idle_MoCap(Clone) + position: {x: -0, y: 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Inbetween bone + rotation in copied configuration does not match rotation in animation file:\n\t'MHuman_Chest' + : rotation error = 1.257275 deg\n" + animationImportErrors: + animationImportWarnings: "\nClip 'Take 001' has import animation warnings that + might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'MHuman_Chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'MHuman_L_Hand' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: Greeting_Stance + takeName: Take 001 + firstFrame: 64 + lastFrame: 748 + 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MHuman_R_Knee + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Ankle + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Ankle + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_Head + 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MHuman_R_Elbow + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Wrist + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Wrist + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Toe + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Toe + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Thumb1 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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on avatar + to improve retargeting quality.\n\t'MHuman_Chest' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n" + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: Idle_Stance_01 + takeName: Take 001 + firstFrame: 139 + lastFrame: 603 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 1 + loopBlendOrientation: 0 + loopBlendPositionY: 1 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 0 + keepOriginalPositionXZ: 0 + heightFromFeet: 1 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + preserveHierarchy: 0 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + importAnimation: 1 + copyAvatar: 1 + humanDescription: + serializedVersion: 2 + human: + - boneName: MHuman_Root + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} 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y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Clav + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Clav + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Shoulder + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Shoulder + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Elbow + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Elbow + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Wrist + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Wrist + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Toe + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_R_Toe + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Thumb1 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Thumb2 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Thumb3 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Index1 + 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{x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Ring1 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Ring2 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Ring3 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Pinky1 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Pinky2 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: MHuman_L_Pinky3 + humanName: Left Little Distal + 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idle movements. + +Idle Stance 1: Standing still, breathing normally, looking straight ahead + +Idle Stance 2: Alternate standing still, breathing normally, looking straight ahead + +Looking Around 1: Looking from side to side while stationary + +Looking Around 2: Looking from side to side as well as upward while stationary + +Looking Around Holding Object: Looking from side to side and behind with object in hands while stationary + +Cold Idle 1: Shivering and rubbing hands together while stationary + +Cold Idle 2: Shivering and breathing on hands for warmth while stationary + +Cold Idle 3: Shivering and wrapping arms around self while stationary + +Cold Idle 4: Shivering and warming hands by a fire while stationary + +Coughing Idle: Coughing while stationary + +Greeting Stance: Nodding head in greeting while stationary to the left right and straight ahead + +If you have any questions feel free to contact us at support@morromotion.com diff --git a/Assets/Idle MoCap/Idle Package 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