2026-04-29 음식 모델 배치
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@@ -44,9 +44,6 @@ private void Consume()
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{
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{
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_consumed = true;
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_consumed = true;
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if (PlayerHunger.Instance != null)
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PlayerHunger.Instance.Eat(_foodData.HungerRestoreAmount);
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// 손에서 강제 해제 (잡혀있던 상태로 Destroy되면 XRI 경고)
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// 손에서 강제 해제 (잡혀있던 상태로 Destroy되면 XRI 경고)
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if (_grab != null && _grab.isSelected && _grab.interactionManager != null)
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if (_grab != null && _grab.isSelected && _grab.interactionManager != null)
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_grab.interactionManager.CancelInteractableSelection((UnityEngine.XR.Interaction.Toolkit.Interactables.IXRSelectInteractable)_grab);
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_grab.interactionManager.CancelInteractableSelection((UnityEngine.XR.Interaction.Toolkit.Interactables.IXRSelectInteractable)_grab);
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@@ -8,8 +8,6 @@ namespace VRShopping.Player
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// Complete XR Origin Set Up 루트에 부착 (PlayerWallet과 동일 위치).
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// Complete XR Origin Set Up 루트에 부착 (PlayerWallet과 동일 위치).
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public class PlayerHunger : MonoBehaviour
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public class PlayerHunger : MonoBehaviour
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{
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{
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public static PlayerHunger Instance { get; private set; }
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[Header("Gauge")]
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[Header("Gauge")]
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[SerializeField, Min(0f)] private float _maxHunger = 100f;
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[SerializeField, Min(0f)] private float _maxHunger = 100f;
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[SerializeField, Min(0f)] private float _initialHunger = 80f;
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[SerializeField, Min(0f)] private float _initialHunger = 80f;
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@@ -33,8 +31,6 @@ public class PlayerHunger : MonoBehaviour
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private void Awake()
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private void Awake()
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{
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{
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if (Instance != null && Instance != this) { Destroy(this); return; }
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Instance = this;
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Current = Mathf.Clamp(_initialHunger, 0f, _maxHunger);
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Current = Mathf.Clamp(_initialHunger, 0f, _maxHunger);
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@@ -44,7 +40,6 @@ private void Awake()
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private void OnDestroy()
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private void OnDestroy()
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{
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{
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if (Instance == this) Instance = null;
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// 씬 종료 시 변경한 속도 복구
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// 씬 종료 시 변경한 속도 복구
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RestoreMoveSpeed();
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RestoreMoveSpeed();
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}
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}
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8
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Reference in New Issue
Block a user