2026-04-29 음식 모델 배치

This commit is contained in:
2026-04-29 12:26:31 +09:00
parent 198c2edafb
commit 618195d203
27 changed files with 908 additions and 12 deletions

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@@ -44,9 +44,6 @@ private void Consume()
{
_consumed = true;
if (PlayerHunger.Instance != null)
PlayerHunger.Instance.Eat(_foodData.HungerRestoreAmount);
// 손에서 강제 해제 (잡혀있던 상태로 Destroy되면 XRI 경고)
if (_grab != null && _grab.isSelected && _grab.interactionManager != null)
_grab.interactionManager.CancelInteractableSelection((UnityEngine.XR.Interaction.Toolkit.Interactables.IXRSelectInteractable)_grab);

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@@ -8,8 +8,6 @@ namespace VRShopping.Player
// Complete XR Origin Set Up 루트에 부착 (PlayerWallet과 동일 위치).
public class PlayerHunger : MonoBehaviour
{
public static PlayerHunger Instance { get; private set; }
[Header("Gauge")]
[SerializeField, Min(0f)] private float _maxHunger = 100f;
[SerializeField, Min(0f)] private float _initialHunger = 80f;
@@ -33,8 +31,6 @@ public class PlayerHunger : MonoBehaviour
private void Awake()
{
if (Instance != null && Instance != this) { Destroy(this); return; }
Instance = this;
Current = Mathf.Clamp(_initialHunger, 0f, _maxHunger);
@@ -44,7 +40,6 @@ private void Awake()
private void OnDestroy()
{
if (Instance == this) Instance = null;
// 씬 종료 시 변경한 속도 복구
RestoreMoveSpeed();
}

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