2026-04-16 오브젝트 그림자
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using UnityEngine;
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using UnityEditor;
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namespace BadDog.Rendering.AreaLight
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{
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/// <summary>
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/// Custom editor for AreaLighting Renderer Feature
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/// </summary>
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[CustomEditor(typeof(AreaLighting))]
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public class AreaLightingEditor : UnityEditor.Editor
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{
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private SerializedProperty m_LightSettingsProp;
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private SerializedProperty m_ShadowSettingsProp;
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private void OnEnable()
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{
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m_LightSettingsProp = serializedObject.FindProperty("m_LightSettings");
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m_ShadowSettingsProp = serializedObject.FindProperty("m_ShadowSettings");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Script"));
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(m_LightSettingsProp, new GUIContent("Light Settings"), true);
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(m_ShadowSettingsProp, new GUIContent("Shadow Settings"), true);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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