2026-04-24 NPC 음성 다이얼로그 시스템
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine;
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using UnityEngine;
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[RequireComponent(typeof(CharacterVoiceObject))]
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public class DialogPlayer : MonoBehaviour
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public class DialogPlayer : MonoBehaviour
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{
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{
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[SerializeField] private List<DialogGroup> _dialogGroups;
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[SerializeField] private List<DialogGroup> _dialogGroups;
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private Dictionary<string, DialogGroup> _dialogGroupMap;
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private Dictionary<string, DialogGroup> _dialogGroupMap;
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private Animator _animator;
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private void Awake()
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private void Awake()
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{
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{
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_dialogGroupMap = new Dictionary<string, DialogGroup>();
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_dialogGroupMap = new Dictionary<string, DialogGroup>();
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foreach (var g in _dialogGroups)
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foreach (var g in _dialogGroups)
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{
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_dialogGroupMap[g.DialogGroupName] = g;
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_dialogGroupMap[g.DialogGroupName] = g;
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}
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_animator = GetComponentInChildren<Animator>();
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}
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}
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public void VoicePlay(DialogNode node)
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// 임시 테스트용
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private void Update()
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{
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{
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if (Keyboard.current != null && Keyboard.current.tKey.wasPressedThisFrame)
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_ = Play("BlackDialogGroup1");
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}
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//CharacterVoiceObject speakerVoiceObject = FindSpeakerVoiceObject(node.Speaker);
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public async Awaitable Play(string groupName)
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//speakerVoiceObject.Play(node.Voice.Clip);
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{
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if (!_dialogGroupMap.TryGetValue(groupName, out var group))
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{
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Debug.LogWarning($"[DialogPlayer] 그룹 없음: {groupName}");
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return;
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}
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var node = group.StartNode;
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while (node != null)
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{
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await PlayNode(node);
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if (node.Choices != null && node.Choices.Count > 0)
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{
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int picked = await WaitForChoice(node);
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node = node.Choices[picked].DestinationNode;
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}
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else
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{
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node = node.Next;
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}
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}
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Debug.Log("[DialogPlayer] 대화 종료");
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}
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private async Awaitable PlayNode(DialogNode node)
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{
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var speakerName = node.Speaker != null ? node.Speaker.Name : "(누구?)";
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Debug.Log($"[{speakerName}] {node.TalkText}");
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// 보이스 재생
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if (node.Voice != null && node.Speaker != null)
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{
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var voiceObj = CharacterVoiceObject.Find(node.Speaker);
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if (voiceObj != null && node.Voice.Clip != null)
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voiceObj.Play(node.Voice.Clip);
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}
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if (node.Gesture != null)
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_animator.CrossFade(node.Gesture.StateName, node.Gesture.CrossFadeDuration, node.Gesture.AnimationLayer);
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if (node.Expression != null)
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_animator.CrossFade(node.Expression.StateName, node.Expression.CrossFadeDuration, node.Expression.AnimationLayer);
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// 대기 시간 결정
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float wait = 0f;
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if (node.Voice != null && node.Voice.Clip != null)
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wait = node.Voice.Clip.length;
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else
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wait = node.LineDuration;
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if (wait > 0f)
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await Awaitable.WaitForSecondsAsync(wait);
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else
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await WaitForAdvanceInput(); // 수동 진행
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}
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private async Awaitable<int> WaitForChoice(DialogNode node)
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{
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// TODO: 선택지 UI 띄우기. 일단은 첫 번째 선택지 자동 선택 (테스트용)
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Debug.Log("[DialogPlayer] 선택지 대기 — 일단 0번 자동 선택");
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await Awaitable.WaitForSecondsAsync(0.5f);
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return 0;
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}
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private async Awaitable WaitForAdvanceInput()
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{
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// TODO: VR 컨트롤러 버튼 입력 대기. 일단은 1초 대기
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await Awaitable.WaitForSecondsAsync(1f);
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}
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}
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}
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}
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@@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class CharacterVoiceObject : MonoBehaviour
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public class CharacterVoiceObject : MonoBehaviour
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@@ -5,5 +6,13 @@ public class CharacterVoiceObject : MonoBehaviour
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public CharacterData Character;
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public CharacterData Character;
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public AudioSource VoiceSource;
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public AudioSource VoiceSource;
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private static readonly Dictionary<CharacterData, CharacterVoiceObject> _registry = new();
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private void OnEnable() => _registry[Character] = this;
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private void OnDisable() => _registry.Remove(Character);
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public static CharacterVoiceObject Find(CharacterData data)
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=> _registry.TryGetValue(data, out var obj) ? obj : null;
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public void Play(AudioClip clip) => VoiceSource.PlayOneShot(clip);
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public void Play(AudioClip clip) => VoiceSource.PlayOneShot(clip);
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}
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}
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@@ -6,5 +6,5 @@ public class ExpressionData : ScriptableObject
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[HideInInspector] public int AnimationLayer = 1;
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[HideInInspector] public int AnimationLayer = 1;
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public string StateName;
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public string StateName;
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public float CrossFadeDuration = 0.2f;
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public float CrossFadeDuration = 0.2f;
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public AnimationClip PreviewClip;
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public AnimationClip AnimClip;
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}
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}
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@@ -6,5 +6,5 @@ public class GestureData : ScriptableObject
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[HideInInspector] public int AnimationLayer = 0;
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[HideInInspector] public int AnimationLayer = 0;
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public string StateName;
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public string StateName;
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public float CrossFadeDuration = 0.2f;
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public float CrossFadeDuration = 0.2f;
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public AnimationClip PreviewClip;
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public AnimationClip AnimClip;
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}
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}
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Assets/03_Models/_Characters/Base/Animations/Expressions/BMAC_Smile.anim
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LFS
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LFS
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packageName: KAWAII ANIMATIONS 100
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packageVersion: 1.10.3
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Assets/08_Data/Communication/DialogNodes/DialogNode_Black_1_200.asset
LFS
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BIN
Assets/08_Data/Communication/DialogNodes/DialogNode_Black_1_200.asset
LFS
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8
Assets/08_Data/Communication/Expressions.meta
Normal file
8
Assets/08_Data/Communication/Expressions.meta
Normal file
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BIN
Assets/08_Data/Communication/Expressions/ExpressionData_Sad.asset
LFS
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BIN
Assets/08_Data/Communication/Expressions/ExpressionData_Sad.asset
LFS
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8
Assets/08_Data/Communication/Gestures.meta
Normal file
8
Assets/08_Data/Communication/Gestures.meta
Normal file
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BIN
Assets/08_Data/Communication/Gestures/GestureData_FeMale_Ask.asset
LFS
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BIN
Assets/08_Data/Communication/Gestures/GestureData_FeMale_Ask.asset
LFS
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Binary file not shown.
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|
fileFormatVersion: 2
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assetBundleVariant:
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BIN
Assets/08_Data/Communication/Gestures/GestureData_FeMale_Think.asset
LFS
Normal file
BIN
Assets/08_Data/Communication/Gestures/GestureData_FeMale_Think.asset
LFS
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|
fileFormatVersion: 2
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guid: 85679c772e42efb4e99097531ebc09a2
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8
Assets/08_Data/Communication/Voices.meta
Normal file
8
Assets/08_Data/Communication/Voices.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: cc77386cf0067b54989f365bafde71e4
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userData:
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assetBundleVariant:
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BIN
Assets/08_Data/Communication/Voices/Voice_Black_1_100.asset
LFS
Normal file
BIN
Assets/08_Data/Communication/Voices/Voice_Black_1_100.asset
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: 56e0eac4b5267ea4cb5689f51732cbe2
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assetBundleVariant:
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BIN
Assets/08_Data/Communication/Voices/Voice_Black_1_200.asset
LFS
Normal file
BIN
Assets/08_Data/Communication/Voices/Voice_Black_1_200.asset
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: 90aaab6ff692a5c44a1ac403af9d9699
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userData:
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assetBundleVariant:
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8
Assets/10_Audio/CharacterVoices.meta
Normal file
8
Assets/10_Audio/CharacterVoices.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 32a942573d65c034a8d77d78103d4a6e
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleVariant:
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8
Assets/10_Audio/CharacterVoices/Black.meta
Normal file
8
Assets/10_Audio/CharacterVoices/Black.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: 99623465312830447b371244180d6c5c
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/10_Audio/CharacterVoices/Black/Voice_Black_1_100.wav
LFS
Normal file
BIN
Assets/10_Audio/CharacterVoices/Black/Voice_Black_1_100.wav
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,23 @@
|
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|
fileFormatVersion: 2
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|
guid: cd7e939d21d24e546a3ae6f9cb4e4ef3
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AudioImporter:
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externalObjects: {}
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serializedVersion: 8
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|
defaultSettings:
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|
serializedVersion: 2
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|
loadType: 0
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sampleRateSetting: 0
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|
sampleRateOverride: 44100
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|
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normalize: 1
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userData:
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BIN
Assets/10_Audio/CharacterVoices/Black/Voice_Black_1_200.wav
LFS
Normal file
BIN
Assets/10_Audio/CharacterVoices/Black/Voice_Black_1_200.wav
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,23 @@
|
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|
fileFormatVersion: 2
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|
guid: c02fadf74479d1e40b6fd1f9525ca822
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AudioImporter:
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|
externalObjects: {}
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serializedVersion: 8
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|
defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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@@ -33,6 +33,20 @@ AudioMixerEffectController:
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m_SendTarget: {fileID: 0}
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m_SendTarget: {fileID: 0}
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m_EnableWetMix: 0
|
m_EnableWetMix: 0
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m_Bypass: 0
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m_Bypass: 0
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--- !u!244 &-3488732669823623728
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|
AudioMixerEffectController:
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|
m_ObjectHideFlags: 3
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_EffectID: a025dd51e9b039247826d2eeb3b41e55
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|
m_EffectName: Attenuation
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m_MixLevel: 91c4187335150e743a8dd8a016586dd8
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m_Parameters: []
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m_SendTarget: {fileID: 0}
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m_EnableWetMix: 0
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m_Bypass: 0
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--- !u!241 &24100000
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--- !u!241 &24100000
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AudioMixerController:
|
AudioMixerController:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -53,11 +67,14 @@ AudioMixerController:
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name: BGMVolume
|
name: BGMVolume
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- guid: a5d0c469bd35ff94ca00b3135bb684dc
|
- guid: a5d0c469bd35ff94ca00b3135bb684dc
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||||||
name: SFXVolume
|
name: SFXVolume
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|
- guid: ba018e28170e108488d70eb228687256
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||||||
|
name: VoiceVolume
|
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m_AudioMixerGroupViews:
|
m_AudioMixerGroupViews:
|
||||||
- guids:
|
- guids:
|
||||||
- 76cbedbf9831d62489bc8ec0aeee8bc0
|
- 76cbedbf9831d62489bc8ec0aeee8bc0
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||||||
- 633b2b5b033e2644a9611ac6616ac2b8
|
- 633b2b5b033e2644a9611ac6616ac2b8
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- e2601fab349e03c4dbb7268fc82d28cc
|
- e2601fab349e03c4dbb7268fc82d28cc
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|
- 94ca16a23f5d4e148b184fb77f1c68e8
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name: View
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name: View
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m_CurrentViewIndex: 0
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m_CurrentViewIndex: 0
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m_TargetSnapshot: {fileID: 24500006}
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m_TargetSnapshot: {fileID: 24500006}
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@@ -73,6 +90,7 @@ AudioMixerGroupController:
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m_Children:
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m_Children:
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- {fileID: 2947709149713364024}
|
- {fileID: 2947709149713364024}
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- {fileID: -9017758440831936497}
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- {fileID: -9017758440831936497}
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- {fileID: 4425733990456606510}
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m_Volume: deddcfb1a56f5d242acae971cdf41a2a
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m_Volume: deddcfb1a56f5d242acae971cdf41a2a
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m_Pitch: 2dfaf866b54007249b4ba3cc6add285d
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m_Pitch: 2dfaf866b54007249b4ba3cc6add285d
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m_Send: 00000000000000000000000000000000
|
m_Send: 00000000000000000000000000000000
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@@ -140,3 +158,22 @@ AudioMixerGroupController:
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m_Mute: 0
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m_Mute: 0
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m_Solo: 0
|
m_Solo: 0
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m_BypassEffects: 0
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m_BypassEffects: 0
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--- !u!243 &4425733990456606510
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Voice
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m_AudioMixer: {fileID: 24100000}
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|
m_GroupID: 94ca16a23f5d4e148b184fb77f1c68e8
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m_Volume: ba018e28170e108488d70eb228687256
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m_Pitch: acc4e86dc36c837449b39396b11e9940
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m_Send: 00000000000000000000000000000000
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m_Effects:
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- {fileID: -3488732669823623728}
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m_UserColorIndex: 0
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m_Mute: 0
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m_Solo: 0
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m_BypassEffects: 0
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Reference in New Issue
Block a user