2026-04-30 그린빈 추가

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2026-04-30 12:55:27 +09:00
parent b03f1b3e56
commit 2cc46ebea6
147 changed files with 31909 additions and 5 deletions

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#pragma once
#ifndef HACD_CIRCULAR_LIST_INL
# define HACD_CIRCULAR_LIST_INL
namespace VHACD
{
template <typename T>
inline bool CircularList<T>::Delete(CircularListElement<T>* element)
{
if (!element)
{
return false;
}
if (m_size > 1)
{
CircularListElement<T>* next = element->GetNext();
CircularListElement<T>* prev = element->GetPrev();
delete element;
m_size--;
if (element == m_head)
{
m_head = next;
}
next->GetPrev() = prev;
prev->GetNext() = next;
return true;
}
else if (m_size == 1)
{
delete m_head;
m_size--;
m_head = 0;
return true;
}
else
{
return false;
}
}
template <typename T>
inline bool CircularList<T>::Delete()
{
if (m_size > 1)
{
CircularListElement<T>* next = m_head->GetNext();
CircularListElement<T>* prev = m_head->GetPrev();
delete m_head;
m_size--;
m_head = next;
next->GetPrev() = prev;
prev->GetNext() = next;
return true;
}
else if (m_size == 1)
{
delete m_head;
m_size--;
m_head = 0;
return true;
}
else
{
return false;
}
}
template <typename T>
inline CircularListElement<T>* CircularList<T>::Add(const T* data)
{
if (m_size == 0)
{
if (data)
{
m_head = new CircularListElement<T>(*data);
}
else
{
m_head = new CircularListElement<T>();
}
m_head->GetNext() = m_head->GetPrev() = m_head;
}
else
{
CircularListElement<T>* next = m_head->GetNext();
CircularListElement<T>* element = m_head;
if (data)
{
m_head = new CircularListElement<T>(*data);
}
else
{
m_head = new CircularListElement<T>();
}
m_head->GetNext() = next;
m_head->GetPrev() = element;
element->GetNext() = m_head;
next->GetPrev() = m_head;
}
m_size++;
return m_head;
}
template <typename T>
inline CircularListElement<T>* CircularList<T>::Add(const T& data)
{
const T* pData = &data;
return Add(pData);
}
template <typename T>
inline bool CircularList<T>::Next()
{
if (m_size == 0)
{
return false;
}
m_head = m_head->GetNext();
return true;
}
template <typename T>
inline bool CircularList<T>::Prev()
{
if (m_size == 0)
{
return false;
}
m_head = m_head->GetPrev();
return true;
}
template <typename T>
inline CircularList<T>::CircularList(const CircularList& rhs)
{
if (rhs.m_size > 0)
{
CircularListElement<T>* current = rhs.m_head;
do
{
current = current->GetNext();
Add(current->GetData());
} while (current != rhs.m_head);
}
}
template <typename T>
inline const CircularList<T>& CircularList<T>::operator=(const CircularList& rhs)
{
if (&rhs != this)
{
Clear();
if (rhs.m_size > 0)
{
CircularListElement<T>* current = rhs.m_head;
do
{
current = current->GetNext();
Add(current->GetData());
} while (current != rhs.m_head);
}
}
return (*this);
}
} // namespace VHACD
#endif

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#pragma once
#ifndef VHACD_VECTOR_INL
# define VHACD_VECTOR_INL
namespace VHACD
{
template <typename T>
inline Vec3<T> operator*(T lhs, const Vec3<T>& rhs)
{
return Vec3<T>(lhs * rhs.X(), lhs * rhs.Y(), lhs * rhs.Z());
}
template <typename T>
inline T& Vec3<T>::X()
{
return m_data[0];
}
template <typename T>
inline T& Vec3<T>::Y()
{
return m_data[1];
}
template <typename T>
inline T& Vec3<T>::Z()
{
return m_data[2];
}
template <typename T>
inline const T& Vec3<T>::X() const
{
return m_data[0];
}
template <typename T>
inline const T& Vec3<T>::Y() const
{
return m_data[1];
}
template <typename T>
inline const T& Vec3<T>::Z() const
{
return m_data[2];
}
template <typename T>
inline T Vec3<T>::Normalize()
{
T n = sqrt(m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2]);
if (n != 0.0)
(*this) /= n;
return n;
}
template <typename T>
inline T Vec3<T>::GetNorm() const
{
return sqrt(m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2]);
}
template <typename T>
inline void Vec3<T>::operator=(const Vec3& rhs)
{
this->m_data[0] = rhs.m_data[0];
this->m_data[1] = rhs.m_data[1];
this->m_data[2] = rhs.m_data[2];
}
template <typename T>
inline void Vec3<T>::operator+=(const Vec3& rhs)
{
this->m_data[0] += rhs.m_data[0];
this->m_data[1] += rhs.m_data[1];
this->m_data[2] += rhs.m_data[2];
}
template <typename T>
inline void Vec3<T>::operator-=(const Vec3& rhs)
{
this->m_data[0] -= rhs.m_data[0];
this->m_data[1] -= rhs.m_data[1];
this->m_data[2] -= rhs.m_data[2];
}
template <typename T>
inline void Vec3<T>::operator-=(T a)
{
this->m_data[0] -= a;
this->m_data[1] -= a;
this->m_data[2] -= a;
}
template <typename T>
inline void Vec3<T>::operator+=(T a)
{
this->m_data[0] += a;
this->m_data[1] += a;
this->m_data[2] += a;
}
template <typename T>
inline void Vec3<T>::operator/=(T a)
{
this->m_data[0] /= a;
this->m_data[1] /= a;
this->m_data[2] /= a;
}
template <typename T>
inline void Vec3<T>::operator*=(T a)
{
this->m_data[0] *= a;
this->m_data[1] *= a;
this->m_data[2] *= a;
}
template <typename T>
inline Vec3<T> Vec3<T>::operator^(const Vec3<T>& rhs) const
{
return Vec3<T>(m_data[1] * rhs.m_data[2] - m_data[2] * rhs.m_data[1],
m_data[2] * rhs.m_data[0] - m_data[0] * rhs.m_data[2],
m_data[0] * rhs.m_data[1] - m_data[1] * rhs.m_data[0]);
}
template <typename T>
inline T Vec3<T>::operator*(const Vec3<T>& rhs) const
{
return (m_data[0] * rhs.m_data[0] + m_data[1] * rhs.m_data[1] + m_data[2] * rhs.m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator+(const Vec3<T>& rhs) const
{
return Vec3<T>(m_data[0] + rhs.m_data[0], m_data[1] + rhs.m_data[1], m_data[2] + rhs.m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator-(const Vec3<T>& rhs) const
{
return Vec3<T>(m_data[0] - rhs.m_data[0], m_data[1] - rhs.m_data[1], m_data[2] - rhs.m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator-() const
{
return Vec3<T>(-m_data[0], -m_data[1], -m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator*(T rhs) const
{
return Vec3<T>(rhs * this->m_data[0], rhs * this->m_data[1], rhs * this->m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator/(T rhs) const
{
return Vec3<T>(m_data[0] / rhs, m_data[1] / rhs, m_data[2] / rhs);
}
template <typename T>
inline Vec3<T>::Vec3(T a)
{
m_data[0] = m_data[1] = m_data[2] = a;
}
template <typename T>
inline Vec3<T>::Vec3(T x, T y, T z)
{
m_data[0] = x;
m_data[1] = y;
m_data[2] = z;
}
template <typename T>
inline Vec3<T>::Vec3(const Vec3& rhs)
{
m_data[0] = rhs.m_data[0];
m_data[1] = rhs.m_data[1];
m_data[2] = rhs.m_data[2];
}
template <typename T>
inline Vec3<T>::~Vec3(void){};
template <typename T>
inline Vec3<T>::Vec3()
{
}
template <typename T>
inline const bool Colinear(const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c)
{
return ((c.Z() - a.Z()) * (b.Y() - a.Y()) - (b.Z() - a.Z()) * (c.Y() - a.Y()) == 0.0 /*EPS*/) &&
((b.Z() - a.Z()) * (c.X() - a.X()) - (b.X() - a.X()) * (c.Z() - a.Z()) == 0.0 /*EPS*/) &&
((b.X() - a.X()) * (c.Y() - a.Y()) - (b.Y() - a.Y()) * (c.X() - a.X()) == 0.0 /*EPS*/);
}
template <typename T>
inline const T ComputeVolume4(const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c, const Vec3<T>& d)
{
return (a - d) * ((b - d) ^ (c - d));
}
template <typename T>
inline bool Vec3<T>::operator<(const Vec3& rhs) const
{
if (X() == rhs[0])
{
if (Y() == rhs[1])
{
return (Z() < rhs[2]);
}
return (Y() < rhs[1]);
}
return (X() < rhs[0]);
}
template <typename T>
inline bool Vec3<T>::operator>(const Vec3& rhs) const
{
if (X() == rhs[0])
{
if (Y() == rhs[1])
{
return (Z() > rhs[2]);
}
return (Y() > rhs[1]);
}
return (X() > rhs[0]);
}
template <typename T>
inline Vec2<T> operator*(T lhs, const Vec2<T>& rhs)
{
return Vec2<T>(lhs * rhs.X(), lhs * rhs.Y());
}
template <typename T>
inline T& Vec2<T>::X()
{
return m_data[0];
}
template <typename T>
inline T& Vec2<T>::Y()
{
return m_data[1];
}
template <typename T>
inline const T& Vec2<T>::X() const
{
return m_data[0];
}
template <typename T>
inline const T& Vec2<T>::Y() const
{
return m_data[1];
}
template <typename T>
inline void Vec2<T>::Normalize()
{
T n = sqrt(m_data[0] * m_data[0] + m_data[1] * m_data[1]);
if (n != 0.0)
(*this) /= n;
}
template <typename T>
inline T Vec2<T>::GetNorm() const
{
return sqrt(m_data[0] * m_data[0] + m_data[1] * m_data[1]);
}
template <typename T>
inline void Vec2<T>::operator=(const Vec2& rhs)
{
this->m_data[0] = rhs.m_data[0];
this->m_data[1] = rhs.m_data[1];
}
template <typename T>
inline void Vec2<T>::operator+=(const Vec2& rhs)
{
this->m_data[0] += rhs.m_data[0];
this->m_data[1] += rhs.m_data[1];
}
template <typename T>
inline void Vec2<T>::operator-=(const Vec2& rhs)
{
this->m_data[0] -= rhs.m_data[0];
this->m_data[1] -= rhs.m_data[1];
}
template <typename T>
inline void Vec2<T>::operator-=(T a)
{
this->m_data[0] -= a;
this->m_data[1] -= a;
}
template <typename T>
inline void Vec2<T>::operator+=(T a)
{
this->m_data[0] += a;
this->m_data[1] += a;
}
template <typename T>
inline void Vec2<T>::operator/=(T a)
{
this->m_data[0] /= a;
this->m_data[1] /= a;
}
template <typename T>
inline void Vec2<T>::operator*=(T a)
{
this->m_data[0] *= a;
this->m_data[1] *= a;
}
template <typename T>
inline T Vec2<T>::operator^(const Vec2<T>& rhs) const
{
return m_data[0] * rhs.m_data[1] - m_data[1] * rhs.m_data[0];
}
template <typename T>
inline T Vec2<T>::operator*(const Vec2<T>& rhs) const
{
return (m_data[0] * rhs.m_data[0] + m_data[1] * rhs.m_data[1]);
}
template <typename T>
inline Vec2<T> Vec2<T>::operator+(const Vec2<T>& rhs) const
{
return Vec2<T>(m_data[0] + rhs.m_data[0], m_data[1] + rhs.m_data[1]);
}
template <typename T>
inline Vec2<T> Vec2<T>::operator-(const Vec2<T>& rhs) const
{
return Vec2<T>(m_data[0] - rhs.m_data[0], m_data[1] - rhs.m_data[1]);
}
template <typename T>
inline Vec2<T> Vec2<T>::operator-() const
{
return Vec2<T>(-m_data[0], -m_data[1]);
}
template <typename T>
inline Vec2<T> Vec2<T>::operator*(T rhs) const
{
return Vec2<T>(rhs * this->m_data[0], rhs * this->m_data[1]);
}
template <typename T>
inline Vec2<T> Vec2<T>::operator/(T rhs) const
{
return Vec2<T>(m_data[0] / rhs, m_data[1] / rhs);
}
template <typename T>
inline Vec2<T>::Vec2(T a)
{
m_data[0] = m_data[1] = a;
}
template <typename T>
inline Vec2<T>::Vec2(T x, T y)
{
m_data[0] = x;
m_data[1] = y;
}
template <typename T>
inline Vec2<T>::Vec2(const Vec2& rhs)
{
m_data[0] = rhs.m_data[0];
m_data[1] = rhs.m_data[1];
}
template <typename T>
inline Vec2<T>::~Vec2(void){};
template <typename T>
inline Vec2<T>::Vec2()
{
}
/*
InsideTriangle decides if a point P is Inside of the triangle
defined by A, B, C.
*/
template <typename T>
inline const bool InsideTriangle(const Vec2<T>& a, const Vec2<T>& b, const Vec2<T>& c, const Vec2<T>& p)
{
T ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
T cCROSSap, bCROSScp, aCROSSbp;
ax = c.X() - b.X();
ay = c.Y() - b.Y();
bx = a.X() - c.X();
by = a.Y() - c.Y();
cx = b.X() - a.X();
cy = b.Y() - a.Y();
apx = p.X() - a.X();
apy = p.Y() - a.Y();
bpx = p.X() - b.X();
bpy = p.Y() - b.Y();
cpx = p.X() - c.X();
cpy = p.Y() - c.Y();
aCROSSbp = ax * bpy - ay * bpx;
cCROSSap = cx * apy - cy * apx;
bCROSScp = bx * cpy - by * cpx;
return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
}
} // namespace VHACD
#endif // VHACD_VECTOR_INL

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BSD 3-Clause License
Copyright (c) 2011, Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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