2026-04-27 BGM 및 이스터에그

This commit is contained in:
2026-04-27 17:47:44 +09:00
parent 88a71e6292
commit 18d3077cc4
840 changed files with 53720 additions and 4 deletions

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using UnityEngine;
namespace TinyGiantStudio.Layout
{
/// <summary>
/// This is used by Modular3DText to create combined meshes without instantiating objects.
/// This holds the desired position of the element like layout element
/// </summary>
[System.Serializable]
public class MeshLayout
{
public Mesh mesh;
public Vector3 position;
public Quaternion rotation = Quaternion.identity;
public float xOffset = 0;
public float yOffset = 0;
public float zOffset = 0;
public float width = 0;
public float height = 0;
public float depth = 0;
public bool lineBreak;
public bool space;
public MeshLayout(Mesh newMesh)
{
mesh = newMesh;
}
public MeshLayout()
{
}
}
}