Files
PotionMaker/Assets/MesshingAround/StylizedPotionsPack/Materials/URP/Glass_05_DoomedRed.mat
2026-03-27 16:34:08 +09:00

81 lines
2.3 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1077746138757001046
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Glass_05_DoomedRed
m_Shader: {fileID: -6465566751694194690, guid: 5651b4c68727dfe4bb5d8db81d49089e, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3001
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _GradientTexture:
m_Texture: {fileID: 2800000, guid: 829f4efcb8f42d446b87cf13f469ece2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GrayscaleTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Alpha: 0.129
- _GradientCount: 110
- _GradientIndex: 82.1
- _InnerRimPower: 0.17
- _InnerRimSmoothness: 0.093
- _LightCutoff: 0.124
- _LightCutoffSmoothness: 0.603
- _OuterRimSmoothness: 0
- _OuterRimpower: 0
- _QueueControl: 0
- _QueueOffset: 1
- _ViewSpecCutoff: 0
m_Colors:
- _InnerRimColor: {r: 0.3679245, g: 0.036445353, b: 0.036445353, a: 1}
- _MainTintColor: {r: 0.8396226, g: 0, b: 0, a: 1}
- _RimColor: {r: 0.019607844, g: 0.019607844, b: 0.019607844, a: 1}
- _SpecularColor: {r: 0.6037736, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1