Files
PotionMaker/Assets/MeshBaker/Examples/PrepareObjectsForDynamicBatching/MB_PrepareObjectsForDynamicBatchingDescription.cs
2026-03-27 16:34:08 +09:00

21 lines
821 B
C#

using UnityEngine;
using System.Collections;
namespace DigitalOpus.MB.Examples
{
public class MB_PrepareObjectsForDynamicBatchingDescription : MonoBehaviour
{
void OnGUI()
{
GUILayout.Label("This scene creates a combined material and meshes with adjusted UVs so objects \n" +
" can share a material and be batched by Unity's static/dynamic batching.\n" +
" Output has been set to 'bakeMeshAssetsInPlace' on the Mesh Baker\n" +
" Position, Scale and Rotation will be baked into meshes so place them appropriately.\n" +
" Dynamic batching requires objects with uniform scale. You can fix non-uniform scale here\n" +
" After baking you need to duplicate your source prefab assets and replace the \n" +
" meshes and materials with the generated ones.\n");
}
}
}