Files
PotionMaker/Assets/MeshBaker/Examples/BatchPrepareObjectsForDynamicBatching/MB_BatchPrepareObjectsForDynamicBatchingDescription.cs
2026-03-27 16:34:08 +09:00

19 lines
678 B
C#

using UnityEngine;
using System.Collections;
namespace DigitalOpus.MB.Examples
{
public class MB_BatchPrepareObjectsForDynamicBatchingDescription : MonoBehaviour
{
void OnGUI()
{
GUILayout.Label("This scene is set up to create a combined material and meshes with adjusted UVs so \n" +
" objects can share a material and be batched by Unity's static/dynamic batching.\n" +
" This scene has added a BatchPrefabBaker component to a Mesh and Material Baker which \n" +
" can bake many prefabs (each of which can have several renderers) in one click.\n" +
" The batching tool accepts prefab assets instead of scene objects. \n");
}
}
}