%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-2873080775141026017 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Liquid_02_Ice m_Shader: {fileID: -6465566751694194690, guid: 6e8ee006d593c6844900bc7580725fa6, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2999 stringTagMap: {} disabledShaderPasses: - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _GradientTexture: m_Texture: {fileID: 2800000, guid: 829f4efcb8f42d446b87cf13f469ece2, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _GrayscaleTex: m_Texture: {fileID: 2800000, guid: b4cb285455d9a614baf38f250a89dece, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Main_Texture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _Amplitude: 0.1244 - _FoamWidth: 0 - _Foam_Smoothness: 0.026 - _Frequency: 19.5 - _GradientCount: 110 - _GradientIndex: 73.9 - _QueueControl: 0 - _QueueOffset: -1 - _Rim_Power: 2.44 - _WobbleX: -0 - _WobbleZ: -0 m_Colors: - _BottomColor: {r: 0.36078426, g: 1.5215687, b: 1.2081817, a: 1} - _FillAmount: {r: 0, g: -0.46269467, b: 0.000000007450581, a: 0} - _FoamColor: {r: 0.63834995, g: 0.8962264, b: 0.79969215, a: 1} - _Rim_Color: {r: 0.3726415, g: 0.9999997, b: 1, a: 1} - _TopColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1