%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Glass_05_DoomedRed m_Shader: {fileID: 4800000, guid: a4594f712d3b2854f9428b2d994d2e19, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: - _DEBUGMETHOD_METHOD3 - _DEBUGSPEC_ONLYCOMBINED12 - _DEBUGVECTOR_LIGHTMINUSVIEW m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _GradientTexture: m_Texture: {fileID: 2800000, guid: a3da465cee0401745955e39927f9554f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _GrayscaleTex: m_Texture: {fileID: 2800000, guid: d83f07a4e4b461d4cbdc1feffb5cd7c1, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _Alpha: 0.251 - _DebugMethod: 2 - _DebugSpec: 4 - _DebugVector: 3 - _GradientCount: 110 - _GradientIndex: 82 - _InnerRimPower: 0 - _InnerRimSmoothness: 0.21 - _LightCutoff: 0 - _LightCutoffSmoothness: 1 - _OuterRimSmoothness: 0 - _OuterRimpower: 0 - _ViewSpecCutoff: 0 m_Colors: - _AmbientTint: {r: 0.32075468, g: 0.32075468, b: 0.32075468, a: 1} - _InnerRimColor: {r: 0.019607844, g: 0.019607844, b: 0.019607844, a: 1} - _MainTintColor: {r: 0.6886792, g: 0, b: 0, a: 1} - _RimColor: {r: 0, g: 0, b: 0, a: 1} - _SpecularColor: {r: 0.32314324, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1