using UnityEngine; using System.Collections; namespace DigitalOpus.MB.Examples { public class MB_BatchPrepareObjectsForDynamicBatchingDescription : MonoBehaviour { void OnGUI() { GUILayout.Label("This scene is set up to create a combined material and meshes with adjusted UVs so \n" + " objects can share a material and be batched by Unity's static/dynamic batching.\n" + " This scene has added a BatchPrefabBaker component to a Mesh and Material Baker which \n" + " can bake many prefabs (each of which can have several renderers) in one click.\n" + " The batching tool accepts prefab assets instead of scene objects. \n"); } } }