유니티 셋팅
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111
Assets/MeshBaker/scripts/MB3_MultiMeshBaker.cs
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111
Assets/MeshBaker/scripts/MB3_MultiMeshBaker.cs
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//----------------------------------------------
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// MeshBaker
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// Copyright © 2011-2012 Ian Deane
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//----------------------------------------------
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using UnityEngine;
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using DigitalOpus.MB.Core;
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/// <summary>
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/// Component that is an endless mesh. You don't need to worry about the 65k limit when adding meshes. It is like a List of combined meshes. Internally it manages
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/// a collection of CombinedMeshes that are added and deleted as necessary.
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///
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/// Note that this implementation does
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/// not attempt to split meshes. Each mesh is added to one of the internal meshes as an atomic unit.
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///
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/// This class is a Component. It must be added to a GameObject to use it. It is a wrapper for MB2_Multi_meshCombiner which contains the same functionality but is not a component
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/// so it can be instantiated like a normal class.
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/// </summary>
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public class MB3_MultiMeshBaker : MB3_MeshBakerCommon {
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[SerializeField] protected MB3_MultiMeshCombiner _meshCombiner = new MB3_MultiMeshCombiner();
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// [ContextMenu("Print Timings")]
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public void PrintTimings()
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{
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double db_showHideGameObjects = 0;
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double db_addDeleteGameObjects = 0;
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double db_addDeleteGameObjects_InitFromMeshCombiner = 0;
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double db_addDeleteGameObjects_Init = 0;
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double db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers = 0;
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double db_addDeleteGameObjects_CopyFromDGOMeshToBuffers = 0;
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double db_addDeleteGameObjects_CollectMeshData = 0;
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double db_apply = 0;
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double db_applyShowHide = 0;
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double db_updateGameObjects = 0;
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for (int i = 0; i < _meshCombiner.meshCombiners.Count; i++)
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{
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MB3_MeshCombinerSingle c = _meshCombiner.meshCombiners[i].combinedMesh;
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db_showHideGameObjects += c.db_showHideGameObjects.Elapsed.TotalSeconds;
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db_addDeleteGameObjects += c.db_addDeleteGameObjects.Elapsed.TotalSeconds;
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db_addDeleteGameObjects_CollectMeshData += c.db_addDeleteGameObjects_CollectMeshData.Elapsed.TotalSeconds;
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db_addDeleteGameObjects_InitFromMeshCombiner += c.db_addDeleteGameObjects_InitFromMeshCombiner.Elapsed.TotalSeconds;
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db_addDeleteGameObjects_Init += c.db_addDeleteGameObjects_Init.Elapsed.TotalSeconds;
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db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers += c.db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers.Elapsed.TotalSeconds;
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db_addDeleteGameObjects_CopyFromDGOMeshToBuffers += c.db_addDeleteGameObjects_CopyFromDGOMeshToBuffers.Elapsed.TotalSeconds;
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db_apply += c.db_apply.Elapsed.TotalSeconds;
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db_applyShowHide += c.db_applyShowHide.Elapsed.TotalSeconds;
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db_updateGameObjects += c.db_updateGameObjects.Elapsed.TotalSeconds;
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}
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System.Text.StringBuilder sb = new System.Text.StringBuilder();
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sb.AppendLine("Timings " + (_meshCombiner.settings.meshAPI == MB_MeshCombineAPIType.betaNativeArrayAPI ? " newMeshAPI " : " oldMeshAPI"));
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sb.AppendLine("db_showHideGameObjects\t" + db_showHideGameObjects);
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sb.AppendLine("db_addDeleteGameObjects\t" + db_addDeleteGameObjects);
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sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshData\t" + db_addDeleteGameObjects_CollectMeshData);
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sb.AppendLine("\t\tdb_addDeleteGameObjects_InitFromMeshCombiner\t" + db_addDeleteGameObjects_InitFromMeshCombiner);
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sb.AppendLine("\t\tdb_addDeleteGameObjects_Init\t" + db_addDeleteGameObjects_Init);
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sb.AppendLine("\t\tdb_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers\t" + db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers);
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sb.AppendLine("\t\tdb_addDeleteGameObjects_CopyFromDGOMeshToBuffers\t" + db_addDeleteGameObjects_CopyFromDGOMeshToBuffers);
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sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshData tdb_addDeleteGameObjects_CollectMeshData ");
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//sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_AA\t" + MeshChannelsCache_NativeArray.db_AA);
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//sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_BB\t" + MeshChannelsCache_NativeArray.db_BB);
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//sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_CC\t" + MeshChannelsCache_NativeArray.db_CC);
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//sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_DD\t" + MeshChannelsCache_NativeArray.db_DD);
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sb.AppendLine("db_apply\t" + db_apply);
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sb.AppendLine("db_applyShowHide\t" + db_applyShowHide);
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sb.AppendLine("db_updateGameObjects\t" + db_updateGameObjects);
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Debug.Log(sb.ToString());
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}
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public override MB3_MeshCombiner meshCombiner{
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get {return _meshCombiner;}
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}
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public override bool AddDeleteGameObjects(GameObject[] gos, GameObject[] deleteGOs, bool disableRendererInSource)
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{
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UpgradeToCurrentVersionIfNecessary();
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if (_meshCombiner.resultSceneObject == null){
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_meshCombiner.resultSceneObject = new GameObject("CombinedMesh-" + name);
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}
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meshCombiner.name = name + "-mesh";
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return _meshCombiner.AddDeleteGameObjects(gos,deleteGOs,disableRendererInSource);
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}
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public override bool AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOs, bool disableRendererInSource)
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{
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UpgradeToCurrentVersionIfNecessary();
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if (_meshCombiner.resultSceneObject == null){
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_meshCombiner.resultSceneObject = new GameObject("CombinedMesh-" + name);
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}
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meshCombiner.name = name + "-mesh";
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return _meshCombiner.AddDeleteGameObjectsByID(gos,deleteGOs,disableRendererInSource);
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}
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public void OnDestroy()
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{
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if (_meshCombiner != null)
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{
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_meshCombiner.Dispose();
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}
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}
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}
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