유니티 셋팅
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25
Assets/MeshBaker/scripts/MB3_DisableHiddenAnimations.cs
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25
Assets/MeshBaker/scripts/MB3_DisableHiddenAnimations.cs
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public class MB3_DisableHiddenAnimations : MonoBehaviour {
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public List<Animation> animationsToCull = new List<Animation>();
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void Start () {
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if (GetComponent<SkinnedMeshRenderer> () == null) {
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Debug.LogError ("The MB3_CullHiddenAnimations script was placed on and object " + name + " which has no SkinnedMeshRenderer attached");
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}
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}
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void OnBecameVisible(){
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for (int i = 0; i < animationsToCull.Count; i++) {
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if (animationsToCull[i] != null) animationsToCull[i].enabled = true;
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}
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}
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void OnBecameInvisible(){
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for (int i = 0; i < animationsToCull.Count; i++) {
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if (animationsToCull[i] != null) animationsToCull[i].enabled = false;
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}
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}
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}
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