유니티 셋팅
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17
Assets/MeshBaker/Resources/Shaders/AlbedoShader.shader
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17
Assets/MeshBaker/Resources/Shaders/AlbedoShader.shader
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Shader "MeshBaker/AlbedoShader" {
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Properties{
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_MainTex("Base (RGB)", 2D) = "white" {}
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}
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Category{
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Lighting Off
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ZWrite On
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Cull Back
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SubShader{
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Pass{
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SetTexture[_MainTex]{
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}
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}
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}
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}
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}
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12
Assets/MeshBaker/Resources/Shaders/AlbedoShader.shader.meta
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12
Assets/MeshBaker/Resources/Shaders/AlbedoShader.shader.meta
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fileFormatVersion: 2
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guid: 93b5388fc61adc24b9d664e3be014505
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ShaderImporter:
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defaultTextures: []
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userData:
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AssetOrigin:
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serializedVersion: 1
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productId: 31895
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packageName: Mesh Baker Free
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packageVersion: 3.40.1
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assetPath: Assets/MeshBaker/Resources/Shaders/AlbedoShader.shader
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uploadId: 797180
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17
Assets/MeshBaker/Resources/Shaders/NormalMapShader.shader
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17
Assets/MeshBaker/Resources/Shaders/NormalMapShader.shader
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Shader "MeshBaker/NormalMapShader" {
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Properties{
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_MainTex("Base (RGB)", 2D) = "white" {}
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}
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Category{
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Lighting Off
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ZWrite On
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Cull Back
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SubShader{
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Pass{
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SetTexture[_MainTex]{
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}
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}
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}
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}
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}
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@@ -0,0 +1,16 @@
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fileFormatVersion: 2
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guid: 0caa52df4ba1fdb4e832981173493e62
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 31895
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packageName: Mesh Baker Free
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packageVersion: 3.40.1
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assetPath: Assets/MeshBaker/Resources/Shaders/NormalMapShader.shader
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uploadId: 797180
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Shader "MeshBaker/NormalMapShaderSwizzle"
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{
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Properties
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{
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_MainTex("Texture", 2D) = "white" {}
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}
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SubShader
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{
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Tags { "RenderType" = "Opaque" }
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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fixed4 ConvertNormalFormatFromUnity_ToStandard(fixed4 c) {
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fixed4 n;
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n.a = 0.0;
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n.x = c.a * 2.0 - 1.0;
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n.y = c.g * 2.0 - 1.0;
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n.z = sqrt(1 - n.x * n.x - n.y * n.y);
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//now repack in the regular format
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fixed4 cc;
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cc.a = 1.0;
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cc.r = ((n.x + 1.0) * 0.5);
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cc.g = ((n.y + 1.0) * 0.5);
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cc.b = ((n.z + 1.0) * 0.5);
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return cc;
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}
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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// Sample the texture
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fixed4 texColor = tex2D(_MainTex, i.uv);
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// Swizzle the color channels
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fixed4 swizzledColor = ConvertNormalFormatFromUnity_ToStandard(texColor);
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return swizzledColor;
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}
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ENDCG
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: d98b78a8f11bf3f4f927b4b7f53d2557
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ShaderImporter:
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defaultTextures: []
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userData:
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AssetOrigin:
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serializedVersion: 1
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productId: 31895
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packageName: Mesh Baker Free
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packageVersion: 3.40.1
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assetPath: Assets/MeshBaker/Resources/Shaders/NormalMapShaderSwizzle.shader
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uploadId: 797180
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64
Assets/MeshBaker/Resources/Shaders/UnlitWithAlpha.shader
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64
Assets/MeshBaker/Resources/Shaders/UnlitWithAlpha.shader
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//
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// Used by Texture packer fast. It ignores fog and renders the alpha channel of source textures.
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Shader "MeshBaker/Unlit/UnlitWithAlpha" {
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Properties {
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_MainTex ("Base (RGBA)", 2D) = "white" {}
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[Toggle(_SWIZZLE_NORMAL_CHANNELS_NM)] _SwizzleNormalMapChannelsNM("_SwizzleNormalMapChannelsNM", Float) = 0
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}
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SubShader {
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Tags { "RenderType"="Opaque" }
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LOD 100
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 2.0
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#pragma multi_compile_fog
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#pragma shader_feature _SWIZZLE_NORMAL_CHANNELS_NM
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#include "UnityCG.cginc"
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struct appdata_t {
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float4 vertex : POSITION;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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v2f vert (appdata_t v)
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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float4 col = tex2D(_MainTex, i.texcoord);
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#ifdef _SWIZZLE_NORMAL_CHANNELS_NM
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float3 normal = UnpackNormal(tex2D(_MainTex, i.texcoord));
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float3 packedNormal = saturate(normalize(normal) * .5 + .5);
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col = float4(packedNormal, 1);
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#endif
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return col;
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}
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ENDCG
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}
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}
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}
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@@ -0,0 +1,16 @@
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fileFormatVersion: 2
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guid: d55bff31ea39ada4a9bd9cb6b7712b52
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ShaderImporter:
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||||
externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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||||
AssetOrigin:
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serializedVersion: 1
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productId: 31895
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packageName: Mesh Baker Free
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packageVersion: 3.40.1
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assetPath: Assets/MeshBaker/Resources/Shaders/UnlitWithAlpha.shader
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uploadId: 797180
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