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Assets/MeshBaker/README.txt
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Assets/MeshBaker/README.txt
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MeshBaker is a tool for combining many meshes into one big mesh and creating texture atlases
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from all the textures used by the source meshes. OBJECTS TO BE COMBINED DO NOT NEED THE SAME
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MATERIAL OR EVEN THE SAME SHADER. Meshbaker will create empty textures and resize copies of
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textures if needed to build the atlases. Meshbaker does not touch the source assets
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(other than setting the read flag on textures). It bakes the source
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assets into new assets which can be used in your scene for high performance scene loading.
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QUICKSTART
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MeshBaker is best used in the Unity Editor (see below for runtime use)
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Create a new MeshBaker object in your scene under the Game Object menu.
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Game Object
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-> Create Other
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-> Mesh Baker
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-> MeshBaker
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Follow the instructions in the inspector.
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See "Manual.pdf" for more information.
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Latest tutorial videos are found in this youtube list: https://www.youtube.com/playlist?list=PLCzm-udM-shlRUy5f9QHHxqqv-9wP5FBM
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UPGRADING FROM THE EVALUATION VERSION
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To upgrade from the evaluation version, delete the MeshBaker folder from
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your project and import the full version.
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Note that after doing this you may have "Missing Script" errors on your Combined Material assets.
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These can be fixed by clicking on the circle with dot in it beside the "Missing Script" text in the
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inspector and choosing "MB2_TextureBakeResults" from the list of scripts.
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SUPPORT
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Please post to the forums at https://discussions.unity.com/t/mesh-baker-by-digital-opus-released/490738/3694
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email: contact.digitalopus@gmail.com
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