유니티 셋팅

This commit is contained in:
2026-03-27 16:34:08 +09:00
parent 474bda26cd
commit d76f078a89
1400 changed files with 116263 additions and 0 deletions

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Shader "MeshBaker/Examples/UnlitTextureArray"
{
Properties
{
_MainTex ("Tex", 2DArray) = "" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#pragma target 3.5
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float3 uv : TEXCOORD0;
};
struct v2f
{
float3 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
UNITY_DECLARE_TEX2DARRAY(_MainTex);
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
// sample the texture
fixed4 col = UNITY_SAMPLE_TEX2DARRAY(_MainTex, i.uv);
return col;
}
ENDCG
}
}
}

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fileFormatVersion: 2
guid: 97fb762651d3c1443958de03ed612907
timeCreated: 1568407712
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 31895
packageName: Mesh Baker Free
packageVersion: 3.40.1
assetPath: Assets/MeshBaker/Examples/Shaders/UnlitTextureArrays.shader
uploadId: 797180