유니티 셋팅
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using UnityEngine;
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using System.Collections;
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namespace DigitalOpus.MB.Examples
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{
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public class MB_ExampleSkinnedMeshDescription : MonoBehaviour
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{
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void OnGUI()
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{
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GUILayout.Label("Mesh Renderer objects have been baked into a skinned mesh. Each source object\n" +
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" is still in the scene (with renderer disabled) and becomes a bone. Any scripts, animations,\n" +
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" or physics that affect the invisible source objects will be visible in the\n" +
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"Skinned Mesh." +
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" This approach is more efficient than either dynamic batching or updating every frame \n" +
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" for many small objects that constantly and independently move. \n" +
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" With this approach pay attention to the SkinnedMeshRenderer Bounds and Animation Culling\n" +
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"settings. You may need to write your own script to manage/update these or your object may vanish or stop animating.\n" +
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" You can update the combined mesh at runtime as objects are added and deleted from the scene.");
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}
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}
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}
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