유니티 셋팅
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using UnityEditor;
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using UnityEngine;
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using DigitalOpus.MB.Core;
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namespace DigitalOpus.MB.MBEditor
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{
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[CustomPropertyDrawer(typeof(ShaderTextureProperty))]
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public class MB3_ShaderTexturePropertyDrawer : PropertyDrawer
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{
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public static GUIContent gc_isNormalMap = new GUIContent("isNormalMap", "This atlas texture will be marked as a normal map"),
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gc_isGammaCorrected = new GUIContent("isGammaCorrected", "This atlas should be gamma corrected (sRGB checked). If not checked then the atlas will be a linear texture");
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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label = EditorGUI.BeginProperty(position, label, property);
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Rect contentPosition = EditorGUI.PrefixLabel(position, label);
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float w = contentPosition.width;
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contentPosition.width = w * 0.4f;
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EditorGUI.indentLevel = 0;
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EditorGUI.PropertyField(contentPosition, property.FindPropertyRelative("name"), GUIContent.none);
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contentPosition.x += contentPosition.width;
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contentPosition.width = w * 0.3f;
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EditorGUIUtility.labelWidth = 50f;
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EditorGUI.PropertyField(contentPosition, property.FindPropertyRelative("isNormalMap"), gc_isNormalMap);
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contentPosition.x += contentPosition.width;
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EditorGUI.PropertyField(contentPosition, property.FindPropertyRelative("isGammaCorrected"), gc_isGammaCorrected);
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//EditorGUILayout.PropertyField(property.FindPropertyRelative("name"));
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//EditorGUILayout.PropertyField(property.FindPropertyRelative("isNormalMap"), gc_isNormalMap);
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//EditorGUILayout.PropertyField(property.FindPropertyRelative("isGammaCorrected"), gc_isGammaCorrected);
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EditorGUI.EndProperty();
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}
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}
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}
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