유니티 셋팅
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23
Assets/MeshBaker/Editor/MB_BuildPreprocessChecker.cs
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23
Assets/MeshBaker/Editor/MB_BuildPreprocessChecker.cs
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using UnityEditor;
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using UnityEngine;
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using DigitalOpus.MB.Core;
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#if UNITY_2018_1_OR_NEWER
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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namespace DigitalOpus.MB.MBEditor
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{
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class MB_BuildPreprocessChecker : IPreprocessBuildWithReport
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{
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public int callbackOrder { get { return 0; } }
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public void OnPreprocessBuild(BuildReport report)
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{
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string msg = MB3_TextureBakerEditorInternal.ValidatePlayerSettingsDefineSymbols();
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if (msg != null) Debug.LogError(msg);
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}
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}
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}
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#endif
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