유니티 셋팅
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64
Assets/MeshBaker/Editor/MB3_MeshBakerEditorWindow.cs
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64
Assets/MeshBaker/Editor/MB3_MeshBakerEditorWindow.cs
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//----------------------------------------------
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// MeshBaker
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// Copyright © 2011-2012 Ian Deane
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//----------------------------------------------
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using UnityEditor;
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using UnityEngine;
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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using DigitalOpus.MB.Core;
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namespace DigitalOpus.MB.MBEditor
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{
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public class MB3_MeshBakerEditorWindow : EditorWindow
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{
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MB3_MeshBakerEditorWindowAddObjectsTab addObjectsTab;
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MB3_MeshBakerEditorWindowAnalyseSceneTab analyseSceneTab;
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Vector2 scrollPos = Vector2.zero;
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int selectedTab = 0;
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GUIContent[] tabs = new GUIContent[] { new GUIContent("Analyse Scene & Generate Bakers"), new GUIContent("Search For Meshes To Add") };
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[MenuItem("Window/Mesh Baker/Mesh Baker")]
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static void Init()
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{
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EditorWindow.GetWindow(typeof(MB3_MeshBakerEditorWindow));
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}
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public void SetTarget(MB3_MeshBakerRoot targ)
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{
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if (addObjectsTab == null) addObjectsTab = new MB3_MeshBakerEditorWindowAddObjectsTab();
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addObjectsTab.target = targ;
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}
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void OnGUI()
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{
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selectedTab = GUILayout.Toolbar(selectedTab, tabs);
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scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(position.width), GUILayout.Height(position.height));
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if (selectedTab == 0)
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{
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analyseSceneTab.drawTabAnalyseScene(position);
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}
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else
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{
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addObjectsTab.drawTabAddObjectsToBakers();
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}
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EditorGUILayout.EndScrollView();
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}
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void OnEnable()
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{
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if (addObjectsTab == null) addObjectsTab = new MB3_MeshBakerEditorWindowAddObjectsTab();
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if (analyseSceneTab == null) analyseSceneTab = new MB3_MeshBakerEditorWindowAnalyseSceneTab();
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addObjectsTab.OnEnable();
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}
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void OnDisable()
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{
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addObjectsTab.OnDisable();
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}
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}
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}
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