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19
Assets/MeshBaker/Editor/MB3_DisableHiddenAnimationsEditor.cs
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19
Assets/MeshBaker/Editor/MB3_DisableHiddenAnimationsEditor.cs
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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using DigitalOpus.MB.Core;
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namespace DigitalOpus.MB.MBEditor
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{
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[CustomEditor(typeof(MB3_DisableHiddenAnimations))]
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public class MB3_DisableHiddenAnimationsEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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EditorGUILayout.HelpBox(
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"HOW TO USE \n\nPlace this component on the same game object that has the combined SkinMeshRenderer " +
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"\n\n Drag game objects with Animator and/or Animation components that were baked into the combined SkinnedMeshRenderer into the lists below", MessageType.Info);
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DrawDefaultInspector();
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}
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}
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}
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