유니티 셋팅

This commit is contained in:
2026-03-27 16:34:08 +09:00
parent 474bda26cd
commit d76f078a89
1400 changed files with 116263 additions and 0 deletions

View File

@@ -0,0 +1,19 @@
using UnityEngine;
using System.Collections;
using UnityEditor;
using DigitalOpus.MB.Core;
namespace DigitalOpus.MB.MBEditor
{
[CustomEditor(typeof(MB3_DisableHiddenAnimations))]
public class MB3_DisableHiddenAnimationsEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox(
"HOW TO USE \n\nPlace this component on the same game object that has the combined SkinMeshRenderer " +
"\n\n Drag game objects with Animator and/or Animation components that were baked into the combined SkinnedMeshRenderer into the lists below", MessageType.Info);
DrawDefaultInspector();
}
}
}