유니티 셋팅

This commit is contained in:
2026-03-27 16:34:08 +09:00
parent 474bda26cd
commit d76f078a89
1400 changed files with 116263 additions and 0 deletions

View File

@@ -0,0 +1,89 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cork_Brown_Custom
m_Shader: {fileID: -6465566751694194690, guid: 77e51913b1af2aa40b26e7b701e491f0, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _GradientTexture_LUT:
m_Texture: {fileID: 2800000, guid: 829f4efcb8f42d446b87cf13f469ece2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GrayscaleTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _CastShadows: 0
- _Cull: 0
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EmissionStrength: 0
- _GradientCount: 110
- _GradientIndex: 57
- _Metalness: 0.5
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness_Glossy: 0
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 0
- _ZTest: 4
- _ZWrite: 1
- _ZWriteControl: 0
m_Colors:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
- _SpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4288648039571907933
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a6ebbd296f5307343ab740c01729e4e1
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,80 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1077746138757001046
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Glass_Normal_Custom
m_Shader: {fileID: -6465566751694194690, guid: 44c0586316ccb534c8dfcbede167ed93, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3001
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _GradientTexture:
m_Texture: {fileID: 2800000, guid: 829f4efcb8f42d446b87cf13f469ece2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GrayscaleTex:
m_Texture: {fileID: 2800000, guid: f94a9427ddf0e504fa318fbee84fe71b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Alpha: 0
- _GradientCount: 110
- _GradientIndex: 82
- _InnerRimPower: 0.148
- _InnerRimSmoothness: 0.09
- _LightCutoff: 0.163
- _LightCutoffSmoothness: 0.67
- _OuterRimSmoothness: 0
- _OuterRimpower: 0.068
- _QueueControl: 0
- _QueueOffset: 1
- _ViewSpecCutoff: 0
m_Colors:
- _InnerRimColor: {r: 1, g: 1, b: 1, a: 1}
- _MainTintColor: {r: 1, g: 1, b: 1, a: 1}
- _RimColor: {r: 0.6509434, g: 0.6509434, b: 0.6509434, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 35230064915296a4c95376a7a1bbfed8
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,84 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-2873080775141026017
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Liquid_Red_Custom
m_Shader: {fileID: -6465566751694194690, guid: d0de2408f4d93cb45a499bbfcbc9dcb8, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2999
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _GradientTexture:
m_Texture: {fileID: 10307, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GrayscaleTex:
m_Texture: {fileID: 2800000, guid: b4cb285455d9a614baf38f250a89dece, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Main_Texture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Amplitude: 0.1244
- _FoamWidth: 0
- _Foam_Smoothness: 0.01
- _Frequency: 19.5
- _GradientCount: 110
- _GradientIndex: 73.9
- _QueueControl: 0
- _QueueOffset: -1
- _Rim_Power: 2.44
- _WobbleX: -0
- _WobbleZ: -0
m_Colors:
- _BottomColor: {r: 2.0314136, g: 0, b: 0.015835546, a: 1}
- _FillAmount: {r: 0, g: -0.46269467, b: 0.000000007450581, a: 0}
- _FoamColor: {r: 0.8980392, g: 0.6392157, b: 0.65059745, a: 1}
- _Rim_Color: {r: 1, g: 0.37254906, b: 0.37797162, a: 1}
- _TopColor: {r: 0.7075472, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 78f8742722f4d5049bbf2d595009af95
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,89 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Metal_Steel_Custom
m_Shader: {fileID: -6465566751694194690, guid: 77e51913b1af2aa40b26e7b701e491f0, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _GradientTexture_LUT:
m_Texture: {fileID: 2800000, guid: 829f4efcb8f42d446b87cf13f469ece2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GrayscaleTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _CastShadows: 0
- _Cull: 0
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EmissionStrength: 0
- _GradientCount: 110
- _GradientIndex: 23
- _Metalness: 0.5
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness_Glossy: 0.8
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 0
- _ZTest: 4
- _ZWrite: 1
- _ZWriteControl: 0
m_Colors:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
- _SpecularColor: {r: 0.122641504, g: 0.122641504, b: 0.122641504, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4288648039571907933
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7287a7324b5c3eb40a70151e4909060c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant: