using UnityEngine;
using System.Collections;

namespace DigitalOpus.MB.Examples
{
	public class MB_BatchPrepareObjectsForDynamicBatchingDescription : MonoBehaviour
	{

		void OnGUI()
		{
			GUILayout.Label("This scene is set up to create a combined material and meshes with adjusted UVs so \n" +
							 " objects can share a material and be batched by Unity's static/dynamic batching.\n" +
							 " This scene has added a BatchPrefabBaker component to a Mesh and Material Baker which \n" +
							 "  can bake many prefabs (each of which can have several renderers) in one click.\n" +
							 " The batching tool accepts prefab assets instead of scene objects. \n");
		}
	}
}
