using UnityEngine;
using System.Collections;

namespace DigitalOpus.MB.Examples
{
	public class MB_PrepareObjectsForDynamicBatchingDescription : MonoBehaviour
	{

		void OnGUI()
		{
			GUILayout.Label("This scene creates a combined material and meshes with adjusted UVs so objects \n" +
							 " can share a material and be batched by Unity's static/dynamic batching.\n" +
							 " Output has been set to 'bakeMeshAssetsInPlace' on the Mesh Baker\n" +
							 " Position, Scale and Rotation will be baked into meshes so place them appropriately.\n" +
							 " Dynamic batching requires objects with uniform scale. You can fix non-uniform scale here\n" +
							 " After baking you need to duplicate your source prefab assets and replace the  \n" +
							 " meshes and materials with the generated ones.\n");
		}
	}
}
