Files
2026-09-01 14:40:02 +09:00

25 lines
523 B
C#

using UnityEngine;
public class AppManager : MonoBehaviour,ISceneInitializable
{
public static AppManager Instance { get; private set; }
public VrmAvatar MyAvatar {get; private set;}
private void Awake()
{
if (Instance == null)
{
Instance = this; //만들어진 자신을 인스턴스로 설정
}
else
{
Destroy(gameObject); //이미 인스턴스가 있으면 자신을 파괴
}
}
public void OnSceneLoaded()
{
}
}