37 lines
857 B
C#
37 lines
857 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class _ObjectsMakeBase : MonoBehaviour
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{
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public GameObject[] m_makeObjs;
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public float GetRandomValue(float value)
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{
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return Random.Range(-value, value);
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}
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public float GetRandomValue2(float value)
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{
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return Random.Range(0, value);
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}
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public Vector3 GetRandomVector(Vector3 value)
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{
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Vector3 result;
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result.x = GetRandomValue(value.x);
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result.y = GetRandomValue(value.y);
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result.z = GetRandomValue(value.z);
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return result;
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}
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public Vector3 GetRandomVector2(Vector3 value)
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{
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Vector3 result;
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result.x = GetRandomValue2(value.x);
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result.y = GetRandomValue2(value.y);
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result.z = GetRandomValue2(value.z);
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return result;
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}
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}
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