23 lines
451 B
C#
23 lines
451 B
C#
using UnityEngine;
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using UnityEngine.Events;
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public class KimchiHitZone : MonoBehaviour
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{
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[SerializeField] private UnityEvent onKimchiHit;
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private bool hasBeenHit;
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private void OnTriggerEnter(Collider other)
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{
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if (hasBeenHit)
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return;
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if (!other.CompareTag("Kimchi"))
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return;
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hasBeenHit = true;
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onKimchiHit?.Invoke();
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Debug.Log("김치싸대기 성공!");
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}
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} |