Files
Dino_Love_Simulation/Assets/02_Scripts/Managers/LocalManager.cs

19 lines
547 B
C#

using UnityEngine;
public class LocalManager : MonoBehaviour
{
[SerializeField] private string _nextSceneName;
[SerializeField] private AudioClip _caffebeneBGM;
public void NextScene(int delay)
{
_ = Util.RunDelayed((float)delay,()=>SceneLoadManager.Instance.RequestSceneChange(_nextSceneName));
}
public void CaffebeneNextSceneChange()
{
SoundManager.Instance.PlayOverrideBGM(_caffebeneBGM);
_ = Util.RunDelayed(13f,()=>SceneLoadManager.Instance.RequestSceneChange(_nextSceneName));
}
}